Medicinemaker
Revision as of 21:08, 1 August 2021 by Kingerman88 (talk | contribs) (Cool use of medicinemakers to get around the lvl8 plants skill req for healroot)
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Medicinemaker
A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.
Base Stats
Pawn Stats
- Move Speed
- 3.00 c/s
- Health Scale
- 80% HP
- Body Size
- 0.67
- Mass - Baby
- 8.04 kg
- Mass - Juvenile
- 20.1 kg
- Mass - Adult
- 40.2 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Hunger Rate
- 0 Nutrition/Day
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 25%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 94 immature dryad meat
Melee Combat
Medicinemaker are a caste of Dryads, a type of animal added by the Ideology DLC. Generates herbal medicine x4 every two days.
Analysis
Medicinemakers can be a potential alternative to growing healroot. This can be a way to obtain herbal medicine if none of your colonists have level 8 plants.
Version history
- Ideology DLC Release - Added.
- 1.3.3076 - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch.