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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Biosculpter Occupant Speed + (StatPart_BiosculptingSpeedFactor)
- Carrying Capacity + (StatPart_BodySize)
- Max Nutrition + (StatPart_BodySize, StatPart_LifeStageMaxFood)
- Nutrition (Stat) + (StatPart_BodySize, StatPart_NaturalNotMissingBodyPartsCoverage, StatPart_PlantGrowthNutritionFactor, StatPart_IsFlesh, StatPart_IsCorpseFresh)
- Meat Amount + (StatPart_BodySize, StatPart_NaturalNotMissingBodyPartsCoverage, StatPart_NotCarefullySlaughtered, StatPart_Difficulty_ButcherYield, StatPart_Malnutrition)
- Mass + (StatPart_BodySize, StatPart_NaturalNotMissingBodyPartsCoverage, StatPart_GearAndInventoryMass, StatPart_UnfinishedThingIngredientsMass, StatPart_AddedBodyPartsMass)
- Minimum Comfortable Temperature + (StatPart_GearStatOffset)
- Neural Heat Limit + (StatPart_GearStatOffset)
- Maximum Comfortable Temperature + (StatPart_GearStatOffset)
- Psychic Sensitivity + (StatPart_GearStatOffset, StatPart_GearStatFactor, StatPart_SightPsychicSensitivityOffset, StatPart_BlindPsychicSensitivityOffset)
- Move Speed + (StatPart_Glow, StatPart_RevenantSpeed)
- Growth Vat Occupant Speed + (StatPart_GrowthVatSpeedFactor)
- Food Poison Chance (Food Stat) + (StatPart_MaxChanceIfRotting)
- Assembly Speed Factor + (StatPart_Outdoors, StatPart_RoomStat)
- Research Speed Factor + (StatPart_Outdoors, StatPart_WorkTableTemperature, StatPart_RoomStat, StatPart_RoomStat)
- Neural Heat Recovery Rate + (StatPart_Pain, StatPart_GearStatOffset)
- Comfort (Stat) + (StatPart_Quality)
- Accuracy (Close) + (StatPart_Quality)
- Accuracy (Short) + (StatPart_Quality)
- Accuracy (Medium) + (StatPart_Quality)
- Accuracy (Long) + (StatPart_Quality)
- Pack Radius + (StatPart_Quality)
- Jump Range + (StatPart_Quality)
- Ranged Damage Multiplier + (StatPart_Quality)
- Melee Damage Multiplier + (StatPart_Quality)
- Psychic Sensitivity Offset + (StatPart_Quality)
- Shield Recharge Rate + (StatPart_Quality)
- Shield Max Energy + (StatPart_Quality)
- Beauty (Stat) + (StatPart_Quality, StatPart_ContentsBeauty)
- Deterioration Rate + (StatPart_Quality, StatPart_EnvironmentalEffects, StatPart_Pollution, StatPart_NoxiousHaze, StatPart_ToxicFallout, StatPart_NearHarbingerTree, StatPart_ShamblerCorpse)
- Armor - Sharp + (StatPart_Quality, StatPart_Stuff)
- Armor - Blunt + (StatPart_Quality, StatPart_Stuff)
- Armor - Heat + (StatPart_Quality, StatPart_Stuff)
- Insulation - Cold + (StatPart_Quality, StatPart_Stuff)
- Insulation - Heat + (StatPart_Quality, StatPart_Stuff)
- Market Value Ignoring Hitpoints + (StatPart_Quality, StatPart_WornByCorpse, StatPart_IsCorpseFresh, StatPart_WeaponTraitsMarketValueOffset, StatPart_Biocoded, StatPart_ReloadMarketValue, StatPart_Genes)
- Market Value + (StatPart_Quality, StatPart_WornByCorpse, StatPart_IsCorpseFresh, StatPart_WeaponTraitsMarketValueOffset, StatPart_Biocoded, StatPart_Genes, StatPart_Health, StatPart_Age)
- Terror (Source) + (StatPart_Quality_Offset, StatPart_CorpseCasket)
- Reading Bonus + (StatPart_RoomStat)
- Biosculpter Pod Speed Factor + (StatPart_RoomStat)
- Slave Suppression Fall Rate + (StatPart_Terror, StatPart_GearStatOffset, StatPart_AgeOffset)
- Minimum Handling Skill + (StatPart_WildManOffset)