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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Stub Reason" with value ""Forget memory" and "confused wandering" mechanics". Since there have been only a few results, also nearby values are displayed.

Showing below up to 50 results starting with #1.

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List of results

    • Ailments  + ("Forget memory" and "confused wandering" mechanics)
    • Tox gas  + (Uses, management, strategies, vent use? etc)
    • Boomshroom  + (1) <neverBlightable>true</neverB1) <neverBlightable>true</neverBlightable> <pollution>Any</pollution> <diesToLight>true</diesToLight></br>2) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details verification and potentially addition to this page. See that page for details)
    • Toxic wastepack  + (1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type)
    • Psyfocus Cost  + (1) Better table formatting 2) Version history 3) Two-way links 4) StatWorker)
    • Duration  + (1) Better table formatting 2) Version history 3) Two-way links)
    • Casting Time  + (1) Better table formatting 2) Version history 3) Two-way links)
    • Mech Remote Shield Energy  + (1) Convert shield energy to a relevant unit of damage capacity / hp)
    • Terror (Source)  + (1) Corresponding Property 2) Two-way links 3) replicate part of info on [[terror sculpture]])
    • Shooting Accuracy (Turrets)  + (1) Corresponding Property 2) Two-way links)
    • Research Speed Factor  + (1) Corresponding Property 2) Two-way links)
    • Birth Quality Offset  + (1) Corresponding Property 2) Two-way links)
    • Shield Max Energy  + (1) Corresponding Property 2) Two-way links)
    • Baby Play Power  + (1) Corresponding Property 2) Two-way links)
    • Shield Recharge Rate  + (1) Corresponding Property 2) Two-way links)
    • Control Taking Time  + (1) Corresponding Property 2) Two-way links)
    • Meditation Plant Growth Offset  + (1) Corresponding Property 2) Two-way links)
    • Immunity Gain Speed Factor  + (1) Corresponding Property 2) Two-way links)
    • Trap Melee Damage  + (1) Corresponding Property 2) Two-way links)
    • Medical Tend Quality Offset  + (1) Corresponding Property 2) Two-way links)
    • Melee Cooldown (Pawn)  + (1) Corresponding Property 2) Two-way links)
    • Construction Speed (Material Factor)  + (1) Corresponding Property 2) Two-way links)
    • Biosculpter Pod Speed Factor  + (1) Corresponding Property 2) Two-way links)
    • Outdoor Beauty  + (1) Corresponding Property [[Property: Beauty Outdoors Base]] 2) Two-way links)
    • Bandwidth Cost  + (1) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
    • Slave Suppression Fall Rate  + (1) Finish explaining factors / offsets 2) inadequate description of actual mechanical effect.)
    • Ancient terminal  + (1) General & Specific mechanics 2) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
    • Shard  + (1) General 2) Categories)
    • Powerfocus chip  + (1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details 3) Confirm that feral queens (player created ones gone uncontrolled) don't drop chips.)
    • Nano structuring chip  + (1) General stub - missing details in every section, including infobox 2) Study time/xp/other details)
    • Auto mortar  + (1) General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful<br>2) Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?)
    • Psychic Sensitivity  + (Section:Far from complete 2) table should display in %)
    • Fishing Speed  + (1) How it translates to actual fish 2) Interlinking)
    • Fishing Yield  + (1) How it translates to actual fish 2) Interlinking)
    • Piloting Ability  + (1) How it translates to grav ship outcomes 2) passenger shuttle? 3) Interlinking)
    • Ancient enemy terminal  + (1) How much hacking is required. 2) What kind of enemies are summoned)
    • Ancient mining charge  + (1) Infobox incomplete - not just the vars 1) Infobox incomplete - not just the vars that are there, but others that sre relevant will need to be added 2) Mechanical details for summary and analysis 3) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details in development. See that page for details)
    • Ancient explosives crate  + (1) Infobox incomplete - not just the vars 1) Infobox incomplete - not just the vars that are there, but others that sre relevant will need to be added 2) Mechanical details for summary and analysis 3) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details in development. See that page for details)
    • Gravship shield generator  + (1) Infobox incomplete 2) Summary not yet u1) Infobox incomplete 2) Summary not yet up to standard - see [[mech high shield]] and [[mech low shield]] for examples 3) Activation mechanics 4) Specify if HP damage, EMP, and running out of time all trigger full cooldown time 5) Analysis not up to spec. 6) Non DLC, non maintenance Categoriesec. 6) Non DLC, non maintenance Categories)
    • Food Poison Chance (Food Stat)  + (1) Integrate with relevant pages 2) Two-way links 3) Version history)
    • Containment Strength  + (1) Only lists offsets not all factors and has no mechanical detail. 2) integrate with [[Containment]] and [[Cold containment bonus]] 3) StatWorker_ContainmentStrength)
    • Reading Speed  + (1) Order of operations 2) Doesn't adequately describe what this stat affects 3) Integration - this page needs to be linked to by all the other pages that should mention it)
    • Injury Healing Factor  + (1) Order of operations 2) Version history 3) Two-way links)
    • Energy Usage Multiplier  + (1) Possibly obsolete)
    • Max Power Output  + (1) StatWorker 2) Two-way links 3) Version history 4) explain wind turbine exception to description)
    • Body Size  + (1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
    • Armor - Blunt  + (1) Two-way links)
    • Insulation - Heat  + (1) Two-way links)
    • Mech Remote Repair Distance  + (1) Two-way links)
    • Accuracy Factor (Long)  + (1) Two-way links)