Difference between revisions of "Camelhide"
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− | {{ | + | {{Infobox main|leathery| |
+ | | name = Camelhide | ||
+ | | image = Camelhide.png|Camelhide | ||
+ | | description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Textile | ||
+ | | type2 = Leather | ||
+ | | stuff category = leathery | ||
+ | | hp = 60 | ||
+ | | flammability = 1 | ||
+ | | marketvalue = 2.3 | ||
+ | | beauty = -4 | ||
+ | | mass base = 0.03 | ||
+ | | stack limit = 75 | ||
+ | | path cost = 15 | ||
+ | | rotatable = false | ||
+ | <!-- Stat Modifiers --> | ||
+ | | beauty factor = 1.3 | ||
+ | | max hit points factor = 1.3 | ||
+ | | flammability factor = 1 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | armor - sharp factor = 0.81 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | insulation - cold factor = 16 | ||
+ | | insulation - heat factor = 24 | ||
+ | <!-- Technical --> | ||
+ | | def name = Dromedary_Leather | ||
+ | | page verified for version = 1.2.2753 | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
| color = (204,180,150) | | color = (204,180,150) | ||
| commonality = 0.05 | | commonality = 0.05 | ||
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| default color = (204,180,150) | | default color = (204,180,150) | ||
| default color two = (204,180,150) | | default color two = (204,180,150) | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = dromedary leather | | label = dromedary leather | ||
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| resource readout priority = Middle | | resource readout priority = Middle | ||
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| selectable = true | | selectable = true | ||
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| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
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}} | }} | ||
{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} | {{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} |
Revision as of 13:40, 14 March 2022
Camelhide
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Base Stats
-
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
- Stuff Categories
- leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1.3
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×1
- Armor - Sharp
- ×0.81
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +16 °C (28.8 °F)
- Insulation - Heat
- +24 °C (43.2 °F)
- Color
- (204,180,150)
Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.
Acquisition
The following animals provide Camelhide.
Analysis
Camelhide is one of many textiles with stats almost identical to plainleather, only diverging in having better heat insulation and slightly higher market value and beauty factor. In this way, it can be considered the heat focused counterpart to Bluefur
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some biomes. Transitioning to Devilstrand, which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible.
For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and the commonness of wools compared to camelhide limits its long term utility however.