Difference between revisions of "Camelhide"

From RimWorld Wiki
Jump to navigation Jump to search
(Removed Market Value Factor)
(Switched from Define to Infobox main)
Line 1: Line 1:
{{Define|Leather
+
{{Infobox main|leathery|
 +
| name = Camelhide
 +
| image = Camelhide.png|Camelhide
 +
| description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 2.3
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.3
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| armor - sharp factor = 0.81
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 16
 +
| insulation - heat factor = 24
 +
<!-- Technical -->
 +
| def name = Dromedary_Leather
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (204,180,150)
 
| color = (204,180,150)
 
| commonality = 0.05
 
| commonality = 0.05
| def name = Dromedary_Leather
 
 
| default color = (204,180,150)
 
| default color = (204,180,150)
 
| default color two = (204,180,150)
 
| default color two = (204,180,150)
| description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = dromedary leather
 
| label = dromedary leather
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| mass = 0.03
 
| armor - sharp factor = 0.81
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| flammability base = 1.0
 
| flammability factor = 1.0
 
| beauty base = -4
 
| beauty factor = 1.3
 
| insulation - cold factor = 16
 
| insulation - heat factor = 24
 
| market value base = 2.3
 
| max hit points base = 60
 
| max hit points factor = 1.3
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
| page verified for version = 1.2.2753
 
 
}}
 
}}
 
{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}}
 
{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}}

Revision as of 13:40, 14 March 2022

Camelhide

Camelhide

Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.

Base Stats

Type
TextileLeather
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
leathery
Market Value
2.3 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1.3
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+16 °C (28.8 °F)
Insulation - Heat
+24 °C (43.2 °F)
Technical
Color
(204,180,150)


Camelhide is a type of leather produced when a cook butchers a dromedary or an alpaca at a butcher table.

Acquisition

The following animals provide Camelhide.

  • Animal Leather Yield
    Alpaca 40
    Dromedary 84
  • Analysis

    Camelhide is one of many textiles with stats almost identical to plainleather, only diverging in having better heat insulation and slightly higher market value and beauty factor. In this way, it can be considered the heat focused counterpart to Bluefur

    As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some biomes. Transitioning to Devilstrand, which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible.

    For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and the commonness of wools compared to camelhide limits its long term utility however.