Difference between revisions of "Fibercorn"
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− | {{Ideology}}{{ | + | {{Ideology}} |
+ | {{Stub}} | ||
+ | {{Infobox main|plant | ||
| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
| name = Fibercorn | | name = Fibercorn | ||
− | | image = Fibercorn.png | + | | image = Fibercorn.png |
| description = An inedible, fibrous plant which produces a small amount of a wood-like substance. | | description = An inedible, fibrous plant which produces a small amount of a wood-like substance. | ||
| type = Plant | | type = Plant | ||
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'''Fibercorn''' is [[plant]] added by the [[Ideology DLC]] as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible. | '''Fibercorn''' is [[plant]] added by the [[Ideology DLC]] as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible. | ||
− | ==Growing== | + | == Growing == |
{{Grow Table}} | {{Grow Table}} | ||
− | ==Light== | + | == Light == |
Most plants typically require at least 51% [[Environment#Light|light]] to grow. | Most plants typically require at least 51% [[Environment#Light|light]] to grow. | ||
Line 33: | Line 35: | ||
Most artificial light sources only provide 50% light. | Most artificial light sources only provide 50% light. | ||
− | ==Analysis== | + | == Analysis == |
− | {{ | + | {{Stub|section=1|reason=better analysis and detail, including breakdown of each biome}} |
− | {{ | + | {{See also|Trees#Comparison_table{{!}}Tree comparison table}} |
Fibercorn is an labor inefficient source of wood compared to most [[trees]], coming 10th of 15 in terms of wood per work, including the mostly decorative [[bonsai tree]]. How poorly it performs depends partially on the [[biome]] in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to [[teak tree]]s, but 123% when compared to the [[saguaro cactus]], the only tree option in [[extreme desert]]s. | Fibercorn is an labor inefficient source of wood compared to most [[trees]], coming 10th of 15 in terms of wood per work, including the mostly decorative [[bonsai tree]]. How poorly it performs depends partially on the [[biome]] in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to [[teak tree]]s, but 123% when compared to the [[saguaro cactus]], the only tree option in [[extreme desert]]s. | ||
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Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in [[hydroponics basin]]s, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties. | Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in [[hydroponics basin]]s, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties. | ||
− | ==Food | + | == Food production == |
Unlike actual [[corn]], fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either. | Unlike actual [[corn]], fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either. | ||
− | ==Economy== | + | == Economy == |
Fibercorns' raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. | Fibercorns' raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | Fibercorn.png|Fibercorn | + | Fibercorn.png|Fibercorn variant A |
− | FibercornB.png|Fibercorn | + | FibercornB.png|Fibercorn variant B |
− | FibercornC.png|Fibercorn | + | FibercornC.png|Fibercorn variant C |
</gallery> | </gallery> | ||
− | ==Version history== | + | == Version history == |
* [[Ideology DLC]] release - Added | * [[Ideology DLC]] release - Added | ||
− | {{ | + | {{Nav|plant|wide}} |
[[Category:Plants]] | [[Category:Plants]] | ||
[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |
Revision as of 15:30, 5 March 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Fibercorn
An inedible, fibrous plant which produces a small amount of a wood-like substance.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14 (48%)
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Sow
- 170 ticks (2.83 secs)
- Work to Harvest
- 300 ticks (5 secs)
- Min Fertility
- 20%
- Fertility Sensitivity
- 10%
- Min light to grow
- 30%
- sowTags
- Ground, Hydroponic
Fibercorn is plant added by the Ideology DLC as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible.
Growing
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 11.42 | 11.08 | 10.65 | 9.39 |
Base Yield/day[2] | 0.18 | 0.18 | 0.19 | 0.21 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Light
Most plants typically require at least 51% light to grow.
Decorative Plants typically require at least 30% light to grow. Fibercorn oddly falls into this light requirement.
Most artificial light sources only provide 50% light.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: better analysis and detail, including breakdown of each biome. |
Fibercorn is an labor inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts.
In terms of space efficiency, it is similarly lackluster. Fibercorn's low wood-per-plant yield is partially made up for by being able to be planted side-by-side unlike regular trees, which must have a one tile gap between each tree, but this only brings it up to 10th of 15 in terms of space efficiency.
Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in hydroponics basins, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties.
Food production
Unlike actual corn, fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either.
Economy
Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.
Gallery
Version history
- Ideology DLC release - Added