Difference between revisions of "Oak tree"

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{{rewrite|reason=Verification and updating needed}}{{infobox main|plant|
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{{Rewrite|reason=Verification and updating needed}}
|name = Oak tree
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{{Infobox main|plant
|image = Oak_tree.png|Oak tree
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| name = Oak tree
|description = A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
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| image = Tree oak a.png
|type = Plant
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| description = A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.
|type2 = Tree
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| type = Plant
|path cost = 42
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| type2 = Tree
|passability = pass through only
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| path cost = 42
|blockswind = true
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| passability = pass through only
|cover = 0.25
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| blockswind = true
|minifiable = true
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| cover = 0.25
|hp = 200
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| minifiable = true
|flammability = 0.8
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| hp = 200
|beauty = 2
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| flammability = 0.8
|beauty outdoors = 2
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| beauty = 2
|grow days = 30
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| beauty outdoors = 2
|lifespanDaysPerGrowDays = 9
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| grow days = 30
|sow work = 4000
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| lifespanDaysPerGrowDays = 9
|harvest work = 1400
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| sow work = 4000
|product = wood
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| harvest work = 1400
|yield = 46
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| product = wood
|min sowing skill = 6
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| yield = 46
|min fertility = 0.7
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| min sowing skill = 6
|fertility sensitivity = 0.5
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| min fertility = 0.7
|nutrition = 2
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| fertility sensitivity = 0.5
|sowTags = Ground
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| nutrition = 2
|livesin_temperateforest = 0.5
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| sowTags = Ground
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| livesin_temperateforest = 0.5
 
}}
 
}}
 
{{Info|Oak trees are a plant that naturally occurs in {{Habitats}}. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].}}
 
{{Info|Oak trees are a plant that naturally occurs in {{Habitats}}. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].}}
==Growing==
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 +
== Growing ==
 
Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
  
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The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.
 
The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.
  
==Food Production==
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== Food production ==
 
Oak trees don't yield any human-edible products.
 
Oak trees don't yield any human-edible products.
  
==Economy==
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== Economy ==
 
The oak tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
The oak tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
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| -
 
| -
 
|}
 
|}
</li><div>
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</li></div>
 
<references />
 
<references />
  
==Gallery==
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== Gallery ==
 +
<gallery>
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Tree oak a.png| Oak tree variant A
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Tree oak b.png| Oak tree variant B
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</gallery>
 
<gallery>
 
<gallery>
Tree oak a.png| Oak Variant A Leafed Version
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Tree oak leafless a.png| Leafless oak tree variant A
Tree oak leafless a.png| Oak Variant A Leafless Version
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Tree oak leafless b.png| Leafless oak tree variant B
Tree oak b.png| Oak Variant B Leafed Version
 
Tree oak leafless b.png| Oak Variant B Leafless Version
 
 
</gallery>
 
</gallery>
{{nav|plant|wide}}
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 +
{{Nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Trees]]
 
[[Category:Trees]]

Latest revision as of 17:43, 5 March 2023

Oak tree

Oak tree

A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.

Base Stats

Type
PlantTree
Beauty
2 (2)
HP
200
Flammability
80%
Path Cost
42 (24%)

Building

Minifiable
True
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True

Ingestion

Nutrition
2

Plant Stats

Time to grow
30 days (55.38 days)
Lifespan
270 days
Work to Sow
4,000 ticks (1.11 mins)
Work to Harvest
1,400 ticks (23.33 secs)
Base Harvest Yield
46 Wood
Min Skill
6 Plants
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%
Technical
sowTags
Ground


Oak trees are a plant that naturally occurs in temperate forests. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 wood.

Growing[edit]

Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 65.15 55.38 46.15 N/A
    Base Yield/day[2] 0.71 0.83 1 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to teak trees. However, they also have the second longest growing time, again with teak trees taking first. As a result, poplar trees are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.

    The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing. Oak trees are also more difficult to cut down.

    Food production[edit]

    Oak trees don't yield any human-edible products.

    Economy[edit]

    The oak tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.57 0.68 0.81 -
    Refined 0.87 1.02 1.23 -
    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Gallery[edit]