Difference between revisions of "Hellcat rifle"
(Added base information and analasys, removed personal message from original author. Need to figure out how to add it to the weapon table, this is my first edit. The template was copied from the Assault Rifle page and may contain errors.) |
(S-tier start, just some expansion rearranging. Some weirdness with the infobox) |
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{{Spoiler}} | {{Spoiler}} | ||
− | {{Stub| reason = Needs acquisition information | + | {{Stub| reason = Needs acquisition information,summary}} |
+ | {{Recode|reason= Verify infobox content}} | ||
{{Infobox main|weapon | {{Infobox main|weapon | ||
| name = Hellcat Rifle | | name = Hellcat Rifle | ||
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| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
}} | }} | ||
− | {{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] | + | {{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower.}} |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
+ | The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE] but does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. | ||
+ | |||
+ | [Describe effect range etc here] | ||
+ | |||
+ | Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||???}} [[bioferrite]]. The reloading process takes ????? ticks. The pawn will never automatically use the unjt - instead it must be manually activated by the player by use of the "[GIZMO NAME HERE]" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed. | ||
+ | |||
+ | [Does damage scale with quality?] | ||
+ | <!-- | ||
+ | Similarly to weapons, the damage dealt by the flamebolt launcher of awful, masterwork, and legendary phoenix armor will have a damage [[quality]] multiplier of 90%, 125%, and 150% respectively. Meaning that a legendary phoenix armor will deal 15 damage instead of the base 10. | ||
+ | The warmup time before firing the launcher is affected by the [[Aiming Time]] stat of the wearer. | ||
+ | --> | ||
+ | Wearing a [[shield belt]] does not prevent the user from firing the unit.{{Check Tag|Verify}} | ||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}} | ||
The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile. | The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile. | ||
Revision as of 03:26, 17 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs acquisition information,summary. |
This page has been suggested for recoding. Reason: Verify infobox content. You can help RimWorld Wiki by improving it. |
Hellcat Rifle
A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 10 dmg (Bullet)
- Armor penetration
- 15%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 27 tile(s)
- Accuracy
- 60% - 70% - 65% - 55%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - DPS
- 9.89
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown - Melee Average DPS
- 4.5
- Melee Average AP
- 13%
Creation
- Has Quality
- True
- weaponTags
- Gun, IndustrialGunAdvanced
- thingSetMakerTags
- RewardStandardQualitySuper
- tradeTags
- WeaponRanged
The hellcat rifle is a moderately heavy, automatic ranged weapon with an integrated two-shot flamethrower.
Acquisition
Hellcat rifles can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires 60 Steel, 20 Bioferrite, 7 Components, 40,000 ticks (11.11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Summary
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an Incinerator with [DIFFERENCES HERE] but does not prevent the wearer from using another weapon nor a utility item.
[Describe effect range etc here]
Two gouts can be fired before the unit must be reloaded with ??? bioferrite. The reloading process takes ????? ticks. The pawn will never automatically use the unjt - instead it must be manually activated by the player by use of the "[GIZMO NAME HERE]" gizmo, similar to using Utility items. It is unclear if this restriction also applies to NPCs.[Fact Check Needed] This gizmo will only appear when the pawn is drafted.
[Does damage scale with quality?] Wearing a shield belt does not prevent the user from firing the unit.[Verify]
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.
Stats
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Hellcat rifle | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & rigth fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 240 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 360 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 480 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 600 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 720 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1200 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2400 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Anomaly DLC Release - Added.