Difference between revisions of "Hellcat rifle"

From RimWorld Wiki
Jump to navigation Jump to search
(Added base information and analasys, removed personal message from original author. Need to figure out how to add it to the weapon table, this is my first edit. The template was copied from the Assault Rifle page and may contain errors.)
(S-tier start, just some expansion rearranging. Some weirdness with the infobox)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub| reason = Needs acquisition information, weapon stat table, summary }}
+
{{Stub| reason = Needs acquisition information,summary}}
 +
{{Recode|reason= Verify infobox content}}
 
{{Infobox main|weapon
 
{{Infobox main|weapon
 
| name = Hellcat Rifle
 
| name = Hellcat Rifle
Line 63: Line 64:
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
}}
 
}}
{{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. It also has a two-shot short-range flamethrower built in which must be reloaded using bioferrite after both shots are fired.}}
+
{{Info|The '''hellcat rifle''' is a moderately heavy, automatic ranged [[weapon]] with an integrated two-shot flamethrower.}}
  
 
== Acquisition ==
 
== Acquisition ==
Line 69: Line 70:
  
 
== Summary ==
 
== Summary ==
 +
The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an [[Incinerator]] with [DIFFERENCES HERE] but does not prevent the wearer from using another [[weapon]] nor a [[utility]] item.
 +
 +
[Describe effect range etc here]
 +
 +
Two gouts can be fired before the unit must be reloaded with {{Icon Small|bioferrite||???}} [[bioferrite]]. The reloading process takes ????? ticks. The pawn will never automatically use the unjt - instead it must be manually activated by the player by use of the "[GIZMO NAME HERE]" gizmo, similar to using [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check Needed|Can NPCs use Unit under any circumstances?}} This gizmo will only appear when the pawn is [[draft]]ed.
 +
 +
[Does damage scale with quality?]
 +
<!--
 +
Similarly to weapons, the damage dealt by the flamebolt launcher of awful, masterwork, and legendary phoenix armor will have a damage [[quality]] multiplier of 90%, 125%, and 150% respectively. Meaning that a legendary phoenix armor will deal 15 damage instead of the base 10.
 +
The warmup time before firing the launcher is affected by the [[Aiming Time]] stat of the wearer.
 +
-->
 +
Wearing a [[shield belt]] does not prevent the user from firing the unit.{{Check Tag|Verify}}
  
 
== Analysis ==
 
== Analysis ==
 +
{{Stub|section=Excellent but could benefit from comparison to dedicated Incinerator pawns as well}}
 
The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.  
 
The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.  
  

Revision as of 03:26, 17 April 2024

Hellcat Rifle

A versatile assault rifle with good range, decent power, and good accuracy. It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
480 Silver
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
10 dmg (Bullet)
Armor penetration
15%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
27 tile(s)
Accuracy
60% - 70% - 65% - 55%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
DPS
9.89
Stopping power
0.5

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Average DPS
4.5
Melee Average AP
13%

Creation

Crafted At
Bioferrite shaper
Required Research
Tbd
Skill Required
Crafting 6
Work To Make
40,000 ticks (11.11 mins)
Resources to make
Steel 60 + Bioferrite 20 + Component 7
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The hellcat rifle is a moderately heavy, automatic ranged weapon with an integrated two-shot flamethrower.

Acquisition

Hellcat rifles can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 60 Steel, Bioferrite 20 Bioferrite, Component 7 Components, 40,000 ticks (11.11 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

Summary

The rifle contains an integrated mini-burner which gives the user the ability to fire two gouts of flame at will before requiring a reload. This weapon is similar to an Incinerator with [DIFFERENCES HERE] but does not prevent the wearer from using another weapon nor a utility item.

[Describe effect range etc here]

Two gouts can be fired before the unit must be reloaded with Bioferrite ??? bioferrite. The reloading process takes ????? ticks. The pawn will never automatically use the unjt - instead it must be manually activated by the player by use of the "[GIZMO NAME HERE]" gizmo, similar to using Utility items. It is unclear if this restriction also applies to NPCs.[Fact Check Needed] This gizmo will only appear when the pawn is drafted.

[Does damage scale with quality?] Wearing a shield belt does not prevent the user from firing the unit.[Verify]

Analysis

The Hellcat rifle functions quite similarly to its nearest cousin, the assault rifle, albeit with a slightly shorter max range (27 vs 30.9,) slightly less bullet damage (10 vs. 11,) and the addition of the utility flamethrower. The flamethrower has a range of 9 tiles, firing in a narrow cone one tile wide out to six tiles, then three tiles wide for the remaining 3 tiles, for a total of roughly 15 tiles of burning. Targets hit are likely to catch fire, giving the weapon considerable utility against melee pawns who will promptly panic. Bioferrite is required for reloading the weapon's flamethrower, which means that the hellcat rifle is strictly inferior to the assault rifle if you do not have a replenishable stockpile.

Stats

Attack table

Ranged

  • Hellcat rifle Hellcat rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9 13.5% 48% 56% 52% 44% 8.61 4.13 4.82 4.48 3.79 240 Silver
    Poor 10 15% 54% 63% 58.5% 49.5% 9.57 5.17 6.03 5.65 4.79 360 Silver
    Normal 10 15% 60% 70% 65% 55% 9.57 5.74 6.7 6.22 5.26 480 Silver
    Good 10 15% 66% 77% 71.5% 60.5% 9.57 6.32 7.37 6.89 5.84 600 Silver
    Excellent 10 15% 72% 84% 78% 66% 9.57 6.89 8.04 7.46 6.32 720 Silver
    Masterwork 12.5 18.75% 81% 94.5% 87.75% 74.25% 11.96 9.69 11.36 10.53 8.85 1200 Silver
    Legendary 15 22.5% 90% 100% 97.5% 82.5% 14.36 12.92 14.36 14.07 11.91 2400 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Hellcat rifle Hellcat rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & rigth fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 240 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 360 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 480 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 600 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 720 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1200 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2400 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history