Difference between revisions of "Serum lab"
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{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
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== Summary == | == Summary == | ||
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Upon researching the serum lab, you start with the [[Voidsight serum]] unlocked, but other serums require additional research. | Upon researching the serum lab, you start with the [[Voidsight serum]] unlocked, but other serums require additional research. | ||
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{{Cleanliness Note}} | {{Cleanliness Note}} | ||
=== Bills === | === Bills === | ||
− | The following items can be crafted at the | + | The following items can be crafted at the serum lab. |
{{Recipe List}} | {{Recipe List}} | ||
== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1|reason=Missing analysis}} | |
== Version history == | == Version history == |
Revision as of 07:26, 13 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Serum lab
A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 20 kg
- HP
- 180
- Flammability
- 75%
Building
- Size
- 2 × 2
- Placeable
- True
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -375 W
- Cleanliness
- -2
- Facility
- Tool cabinet
Creation
- Required Research
- Serum synthesis
- Work To Make
- 3,000 ticks (50 secs)
- thingCategories
- BuildingsProduction
The serum lab is a production building added by the Anomaly DLC that allows for the creation of serums.
Acquisition
Serum labs can be constructed once the serum synthesis research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 2 Components, 80 Bioferrite, 100 Steel and 3,000 ticks (50 secs) of work modified by the construction speed of the builder.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Upon researching the serum lab, you start with the Voidsight serum unlocked, but other serums require additional research.
Each serum lab is considered dirty with a Cleanliness of −2, applied to the bottom-left-most tile from the player's perspective, regardless of orientation. This reduces the average cleanliness of the room it occupies.
Bills
The following items can be crafted at the serum lab.
Name | Materials | Work to Make | Required Research | Type |
---|---|---|---|---|
Ghoul resurrection serum | 20 + 20 | ticks (14 secs) | 840Ghoul resurrection | Drug - Serum |
Juggernaut serum | 20 + 10 | ticks (18 secs) | 1,080Juggernaut serum | Drug - Serum |
Metalblood serum | 10 + 20 | ticks (18 secs) | 1,080Metalblood serum | Drug - Serum |
Mind-numb serum | 2 + 30 | ticks (22 secs) | 1,320Mind-numb serum | Drug - Serum |
Voidsight serum | 2 + 10 | ticks (12 secs) | 720Serum synthesis | Drug - Serum |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Version history
- Anomaly DLC Release - Added