Difference between revisions of "Pirates/Pawns/Yttakin"
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<onlyinclude><div><li style="display: inline-table;"> | <onlyinclude><div><li style="display: inline-table;"> | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
− | ! Pawn Kind | + | ! Pawn Kind !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Pirates/Pawns/Yttakin|action=edit}} edit]] |
<!-- 9 columns; 1 bold, 8 normal: --> | <!-- 9 columns; 1 bold, 8 normal: --> | ||
<!-- defName="Pirate_Yttakin", label="pirate gunner", ParentName="PirateKindBase", Name="", Abstract="" --> | <!-- defName="Pirate_Yttakin", label="pirate gunner", ParentName="PirateKindBase", Name="", Abstract="" --> | ||
|- id="Yttakin pirate gunner" | |- id="Yttakin pirate gunner" | ||
− | ! Pirate gunner | + | ! Pirate gunner<br>[[File:Yttakin pirate gunner.png]] |
− | + | | 65 || '''HP:''' 70~230% | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 0<br /><!-- | | '''Budget''': 0<br /><!-- | ||
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<!-- defName="Scavenger_Yttakin", label="scavenger gunner", ParentName="ScavengerBase", Name="", Abstract="" --> | <!-- defName="Scavenger_Yttakin", label="scavenger gunner", ParentName="ScavengerBase", Name="", Abstract="" --> | ||
|- id="Yttakin scavenger gunner" | |- id="Yttakin scavenger gunner" | ||
− | ! Scavenger gunner | + | ! Scavenger gunner<br>[[File:Yttakin scavenger gunner.png]] |
− | + | | 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 0<br /><!-- | | '''Budget''': 0<br /><!-- | ||
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<!-- defName="Drifter_Yttakin", label="drifter", ParentName="DrifterBase", Name="", Abstract="" --> | <!-- defName="Drifter_Yttakin", label="drifter", ParentName="DrifterBase", Name="", Abstract="" --> | ||
|- id="Yttakin drifter" | |- id="Yttakin drifter" | ||
− | ! Drifter | + | ! Drifter<br>[[File:Yttakin drifter.png]] |
− | + | | 35 || '''HP:''' 20~60%<br />'''Avg. Quality:''' Poor | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 0<br /><!-- | | '''Budget''': 0<br /><!-- | ||
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<!-- defName="Thrasher_Yttakin", label="scavenger thrasher", ParentName="ThrasherBase", Name="", Abstract="" --> | <!-- defName="Thrasher_Yttakin", label="scavenger thrasher", ParentName="ThrasherBase", Name="", Abstract="" --> | ||
|- id="Yttakin scavenger thrasher" | |- id="Yttakin scavenger thrasher" | ||
− | ! Scavenger thrasher | + | ! Scavenger thrasher<br>[[File:Yttakin scavenger thrasher.png]] |
− | + | | 50 || '''HP:''' 40~110%<br />'''Avg. Quality:''' Poor | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 0<br /><!-- | | '''Budget''': 0<br /><!-- | ||
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<!-- defName="Mercenary_Gunner_Yttakin", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Gunner_Yttakin", label="mercenary gunner", ParentName="MercenaryGunnerBase", Name="", Abstract="" --> | ||
|- id="Yttakin mercenary gunner" | |- id="Yttakin mercenary gunner" | ||
− | ! Mercenary gunner | + | ! Mercenary gunner<br>[[File:Yttakin mercenary gunner.png]] |
− | + | | 85 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
| '''Budget''': 1000~1500<br />'''Allow Headgear Chance:''' 25%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced||BeltDefensePop]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | | '''Budget''': 1000~1500<br />'''Allow Headgear Chance:''' 25%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced||BeltDefensePop]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
| '''Budget''': 330~650<br />'''Biocoded Chance:''' 20%<br />'''Available:''' <br />{{Gear List|budget=650|WeaponTags|Gun}} | | '''Budget''': 330~650<br />'''Biocoded Chance:''' 20%<br />'''Available:''' <br />{{Gear List|budget=650|WeaponTags|Gun}} | ||
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<!-- defName="Mercenary_Heavy_Yttakin", label="heavy mercenary", labelPlural="heavy mercenaries", ParentName="MercenaryHeavyBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Heavy_Yttakin", label="heavy mercenary", labelPlural="heavy mercenaries", ParentName="MercenaryHeavyBase", Name="", Abstract="" --> | ||
|- id="Yttakin heavy mercenary" | |- id="Yttakin heavy mercenary" | ||
− | ! Heavy mercenary | + | ! Heavy mercenary<br>[[File:Yttakin heavy mercenary.png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 200~350<br /><!-- | | '''Budget''': 200~350<br /><!-- | ||
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<!-- defName="Mercenary_Slasher_Yttakin", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Slasher_Yttakin", label="mercenary slasher", ParentName="MercenarySlasherBase", Name="", Abstract="" --> | ||
|- id="Yttakin mercenary slasher" | |- id="Yttakin mercenary slasher" | ||
− | ! Mercenary slasher | + | ! Mercenary slasher<br>[[File:Yttakin mercenary slasher.png]] |
− | + | | 140 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
| '''Budget''': 300~1400<br />'''Required:''' {{Icon Small|Shield belt|24}} [[Shield belt]]<br />'''Allow Headgear Chance:''' 0%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | | '''Budget''': 300~1400<br />'''Required:''' {{Icon Small|Shield belt|24}} [[Shield belt]]<br />'''Allow Headgear Chance:''' 0%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
| '''Budget''': 200~500<br />'''Biocoded Chance:''' 20%<br />'''Available:''' <br />{{Gear List|budget=500|WeaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} | | '''Budget''': 200~500<br />'''Biocoded Chance:''' 20%<br />'''Available:''' <br />{{Gear List|budget=500|WeaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} | ||
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<!-- defName="Mercenary_Sniper_Yttakin", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Sniper_Yttakin", label="mercenary sniper", ParentName="MercenarySniperBase", Name="", Abstract="" --> | ||
|- id="Yttakin mercenary sniper" | |- id="Yttakin mercenary sniper" | ||
− | ! Mercenary sniper | + | ! Mercenary sniper<br>[[File:Yttakin mercenary sniper.png]] |
− | + | | 110 || '''HP:''' 70~320%<br />'''Avg. Quality:''' Normal | |
| '''Budget''': 1000~1500<br />'''Allow Headgear Chance:''' 25%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | | '''Budget''': 1000~1500<br />'''Allow Headgear Chance:''' 25%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
| '''Budget''': 600~600<br />'''Biocoded Chance:''' 20%<br />'''Available:''' <br />{{Gear List|budget=600|WeaponTags|SniperRifle}} | | '''Budget''': 600~600<br />'''Biocoded Chance:''' 20%<br />'''Available:''' <br />{{Gear List|budget=600|WeaponTags|SniperRifle}} | ||
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<!-- defName="Mercenary_Elite_Yttakin", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | <!-- defName="Mercenary_Elite_Yttakin", label="elite mercenary", labelPlural="elite mercenaries", ParentName="MercenaryEliteBase", Name="", Abstract="" --> | ||
|- id="Yttakin elite mercenary" | |- id="Yttakin elite mercenary" | ||
− | ! Elite mercenary | + | ! Elite mercenary<br>[[File:Yttakin elite mercenary.png]] |
− | + | | 130 || '''HP:''' 100%<br />'''Avg. Quality:''' Normal | |
| '''Budget''': 2500~3500<br />'''Allow Headgear Chance:''' 90%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced||SpacerMilitary||BeltDefensePop]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | | '''Budget''': 2500~3500<br />'''Allow Headgear Chance:''' 90%<br />'''Available:''' {{#ask:[[Tags::IndustrialMilitaryBasic||IndustrialMilitaryAdvanced||SpacerMilitary||BeltDefensePop]][[Lifestage::~*Adult*]]|format=template|template=Gear List/Items|link=none|default=None|limit=15|sort=Layer,Tags,From DLC|sep=, }} | ||
| '''Budget''': 500~1400<br />'''Biocoded Chance:''' 30%<br />'''Available:''' <br />{{Gear List|budget=1400|WeaponTags|IndustrialGunAdvanced}} | | '''Budget''': 500~1400<br />'''Biocoded Chance:''' 30%<br />'''Available:''' <br />{{Gear List|budget=1400|WeaponTags|IndustrialGunAdvanced}} | ||
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| 2.55 Nutrition<br /> 80% chance for: 1~2x {{Icon Small|Go juice|24}} [[Go juice]] or {{Icon Small|Yayo|24}} [[Yayo]]<br />10% chance for: 1x {{Icon Small|Medicine|24}} [[Medicine]] | | 2.55 Nutrition<br /> 80% chance for: 1~2x {{Icon Small|Go juice|24}} [[Go juice]] or {{Icon Small|Yayo|24}} [[Yayo]]<br />10% chance for: 1x {{Icon Small|Medicine|24}} [[Medicine]] | ||
| '''Age Range:''' Up to 45<br />'''Race:''' Human<br />'''Default Faction Type:''' Pirate<br />'''Backstories:''' Cryptosleep (25% Commonality)<br />'''Disallowed Traits:''' [[Traits#Brawler|Brawler]]<br />'''Forced Skills:''' 10~15 [[Skills#Shooting|Shooting]]<br />'''Chemical Addiction Chance''': 10%<br />'''Initial Will Range''': 3~5<br />'''Initial Resistance Range''': 15~23 | | '''Age Range:''' Up to 45<br />'''Race:''' Human<br />'''Default Faction Type:''' Pirate<br />'''Backstories:''' Cryptosleep (25% Commonality)<br />'''Disallowed Traits:''' [[Traits#Brawler|Brawler]]<br />'''Forced Skills:''' 10~15 [[Skills#Shooting|Shooting]]<br />'''Chemical Addiction Chance''': 10%<br />'''Initial Will Range''': 3~5<br />'''Initial Resistance Range''': 15~23 | ||
− | |}</li></div></onlyinclude> | + | |}</li></div></onlyinclude><noinclude>[[Category:Pawnkind tables]]</noinclude> |
− | |||
− | [[Category: |
Latest revision as of 21:10, 25 August 2024
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Pirate gunner |
65 | HP: 70~230% | Budget: 0 Required: Heavy bandolier Allow Headgear Chance: 0% |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |
Scavenger gunner |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 0 Required: Sash Allow Headgear Chance: 0% |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle |
Budget: 50~50 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Drifter |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 0 Allow Headgear Chance: 0% |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger thrasher |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 0 Required: Sash Allow Headgear Chance: 0% |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Mace, Gladius, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 25% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Flak pants |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Joywire, Painstopper, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 25% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Flak pants |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Triple rocket launcher, Doomsday rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Joywire, Painstopper, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Yttakin Pirates Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak pants |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Gladius, Mace, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Joywire, Painstopper, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 19~29 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 25% Available: Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak pants |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Joywire, Painstopper, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Psychic foil helmet, Flak helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Recon armor, Marine armor, Flak pants |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Joywire, Painstopper, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |