Difference between revisions of "Mech gestator"
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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{See also|Large mech gestator}} |
{{Infobox main|building | {{Infobox main|building | ||
| name = Mech gestator | | name = Mech gestator | ||
| image = MechGestatorStandard_MenuIcon.png | | image = MechGestatorStandard_MenuIcon.png | ||
− | | description = | + | | description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Biotech (Buildings) |
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = pass through only |
| blockswind = | | blockswind = | ||
− | | cover = | + | | cover = 0.5 |
| minifiable = | | minifiable = | ||
− | | size = | + | | size = 3 * 2 |
− | | flammability = | + | | flammability = 0.5 |
− | | hp = | + | | mass base = 25 |
+ | | hp = 250 | ||
| beauty = | | beauty = | ||
− | | power = | + | | power = -350 |
| terrain affordance = | | terrain affordance = | ||
− | | research = | + | | research = Basic mechtech |
| skill 1 = | | skill 1 = | ||
| skill 1 level = | | skill 1 level = | ||
− | | work to make = | + | | work to make = 8000 |
− | | resource 1 = | + | | resource 1 = Steel |
− | | resource 1 amount = | + | | resource 1 amount = 150 |
− | | resource 2 = | + | | resource 2 = Component |
− | | resource 2 amount = | + | | resource 2 amount = 3 |
| thingCategories = | | thingCategories = | ||
}} | }} | ||
+ | The '''mech gestator''' is a [[building]] added by the [[Biotech DLC]] that allows for the creation and resurrection of light [[mechanoids]] by a [[mechanitor]] | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
− | + | The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created. | |
+ | |||
+ | Allowed mechanoids include: | ||
+ | <div style="column-count:2; width:500px"> | ||
+ | * [[Militor]] | ||
+ | * [[Lifter]] | ||
+ | * [[Constructoid]] | ||
+ | * [[Agrihand]] | ||
+ | * [[Cleansweeper]] | ||
+ | * [[Fabricor]] | ||
+ | * [[Paramedic]] | ||
+ | </div> | ||
+ | Note: Despite being light mechanoids, [[war urchin]]s are not created at this gestator. They are instead created by the [[War queen]]. | ||
+ | |||
+ | Resurrection bills can only be used on dead friendly mechanoids. | ||
+ | * '''Resurrect Light Mech:''' Requires {{Icon Small|Steel||25}} [[steel]], and 1 [[gestation cycle]]. | ||
== Analysis == | == Analysis == | ||
− | Mech gestators are | + | Mech gestators are required for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building. |
− | |||
− | |||
− | [[ | + | Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]]. Even colonies that don't want to focus heavily on mechanoids should consider investing into light, labor mechs in order to save on colonist time. |
− | ==See also== | + | == See also == |
[[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids. | [[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids. | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3528|1.4.3528]] - Fix: Mech gestator draw size. | ||
− | [[Category: | + | {{Nav|biotech|wide}} |
+ | [[Category:Biotech (Buildings)]] |
Latest revision as of 12:12, 27 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Mech gestator
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 25 kg
- HP
- 250
- Flammability
- 50%
Building
- Size
- 3 × 2
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Power
- -350 W
Creation
- Required Research
- Basic mechtech
- Work To Make
- 8,000 ticks (2.22 mins)
The mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of light mechanoids by a mechanitor
Acquisition[edit]
Mech gestators can be constructed once the basic mechtech research project has been completed. Each requires 150 Steel, 3 Components and 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder.
Summary[edit]
The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.
Allowed mechanoids include:
Note: Despite being light mechanoids, war urchins are not created at this gestator. They are instead created by the War queen.
Resurrection bills can only be used on dead friendly mechanoids.
- Resurrect Light Mech: Requires 25 steel, and 1 gestation cycle.
Analysis[edit]
Mech gestators are required for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
Light mechanoids primarily handle basic, repetitive jobs, such as harvesting crops or sweeping filth. Even colonies that don't want to focus heavily on mechanoids should consider investing into light, labor mechs in order to save on colonist time.
See also[edit]
Large mech gestator - The larger variant, for creating other sizes of mechanoids.
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3528 - Fix: Mech gestator draw size.