Difference between revisions of "Mech gestator"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
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{{See also|Large mech gestator}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Mech gestator
 
| name = Mech gestator
 
| image = MechGestatorStandard_MenuIcon.png
 
| image = MechGestatorStandard_MenuIcon.png
| description =  
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| description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
 
| type = Building
 
| type = Building
| type2 =  
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| type2 = Biotech (Buildings)
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability =  
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| passability = pass through only
 
| blockswind =  
 
| blockswind =  
| cover =  
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| cover = 0.5
 
| minifiable =  
 
| minifiable =  
| size =  
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| size = 3 * 2
| flammability =  
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| flammability = 0.5
| hp =  
+
| mass base = 25
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| hp = 250
 
| beauty =  
 
| beauty =  
| power =  
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| power = -350
 
| terrain affordance =  
 
| terrain affordance =  
| research =  
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| research = Basic mechtech
 
| skill 1 =  
 
| skill 1 =  
 
| skill 1 level =  
 
| skill 1 level =  
| work to make =  
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| work to make = 8000
| resource 1 =  
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| resource 1 = Steel
| resource 1 amount =
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| resource 1 amount = 150
| resource 2 =  
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| resource 2 = Component
| resource 2 amount =  
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| resource 2 amount = 3
 
| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
 +
The '''mech gestator''' is a [[building]] added by the [[Biotech DLC]] that allows for the creation and resurrection of light [[mechanoids]] by a [[mechanitor]]
  
 
== Acquisition ==
 
== Acquisition ==
Mech gestators can be built once [[Research#Basic Mechtech|Basic Mechtech]] is researched. Building it takes {{Icon Small|steel}} 150 [[Steel]], {{Icon Small|components}} 3 [[Components]], and 134 ticks of work. It does not have a minimum construction requirement.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Mech gestators are used to build and revive most light [[Mechanoids]]. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur.
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The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created.
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Allowed mechanoids include:
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<div style="column-count:2; width:500px">
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* [[Militor]]
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* [[Lifter]]
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* [[Constructoid]]
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* [[Agrihand]]
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* [[Cleansweeper]]
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* [[Fabricor]]
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* [[Paramedic]]
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</div>
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Note: Despite being light mechanoids, [[war urchin]]s are not created at this gestator. They are instead created by the [[War queen]].
 +
 
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Resurrection bills can only be used on dead friendly mechanoids.
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* '''Resurrect Light Mech:''' Requires {{Icon Small|Steel||25}} [[steel]], and 1 [[gestation cycle]].
  
 
== Analysis ==
 
== Analysis ==
Mech gestators are necessary for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
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Mech gestators are required for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
 
 
Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]], meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time.
 
  
[[War urchin]]s, despite being light mechanoids, are not created at this gestator. They are instead created by the [[War queen]].
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Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]]. Even colonies that don't want to focus heavily on mechanoids should consider investing into light, labor mechs in order to save on colonist time.
  
==See also==  
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== See also ==  
 
[[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids.
 
[[Large mech gestator]] - The larger variant, for creating other sizes of mechanoids.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
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* [[Version/1.4.3528|1.4.3528]] - Fix: Mech gestator draw size.
  
[[Category:Miscellaneous]]
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{{Nav|biotech|wide}}
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[[Category:Biotech (Buildings)]]

Latest revision as of 12:12, 27 September 2024

Mech gestator

Mech gestator

A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
410 Silver [Note]
Mass
25 kg
HP
250
Flammability
50%

Building

Size
3 × 2
Passability
pass through only
Cover Effectiveness
50%
Power
-350 W

Creation

Required Research
Basic mechtech
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 150 + Component 3
Deconstruct yield
Steel 75 + Component 1 - 2
Destroy yield
Steel 37 - 38 + Component 0 - 1

The mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of light mechanoids by a mechanitor

Acquisition[edit]

Mech gestators can be constructed once the basic mechtech research project has been completed. Each requires Steel 150 Steel, Component 3 Components and 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder.

Summary[edit]

The mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.

Allowed mechanoids include:

Note: Despite being light mechanoids, war urchins are not created at this gestator. They are instead created by the War queen.

Resurrection bills can only be used on dead friendly mechanoids.

Analysis[edit]

Mech gestators are required for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.

Light mechanoids primarily handle basic, repetitive jobs, such as harvesting crops or sweeping filth. Even colonies that don't want to focus heavily on mechanoids should consider investing into light, labor mechs in order to save on colonist time.

See also[edit]

Large mech gestator - The larger variant, for creating other sizes of mechanoids.

Version history[edit]