Difference between revisions of "Boomalope"

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m (Changed chemfuel producing rate as it is not accurate.)
(→‎Production: it wasn't inaccurate, rather it got nerfed)
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===Production===
 
===Production===
In Beta 18, tamed boomalopes (including males) can be milked to produce [[chemfuel]], at a rate of 12 every ~2.5 days.
+
In Beta 19, tamed boomalopes (including males) can be milked to produce [[chemfuel]], at a rate of 12 every ~2.5 days. In earlier versions it was 20 every 2 days.
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild]]
 
[[Category:Wild]]

Revision as of 10:56, 25 September 2018


Boomalope

Boomalope

"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."

Base Stats

Type
AnimalsWild
Market Value
290 Silver

Pawn Stats

Move Speed
2.15 c/s
Health Scale
65% HP
Body Size
1.5
Mass - Baby
18 kg
Mass - Juvenile
45 kg
Mass - Adult
90 kg
Carrying Capacity
113 kg
Filth Rate
1
Hunger Rate
1.6 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
60%
Minimum Handling Skill
5
"+" can not be assigned to a declared number type with value 0.5.
Maturity Age
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Production

Leather Yield
60 Boomalope leather (Error: Page does not exist) boomalope leather
Gestation Period
30 days
Offspring Per Birth
1

Melee Combat

Attack
Head
9 dmg (Blunt)
13 % AP
100 second cooldown
Average DPS
0.06

Taming

Can be tamed like any other animal

Training

Boomalopes can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Tactics

While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate animal sleeping spots in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue. Boomalopes spawn in areas with long and year round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions.

Production

In Beta 19, tamed boomalopes (including males) can be milked to produce chemfuel, at a rate of 12 every ~2.5 days. In earlier versions it was 20 every 2 days.