Difference between revisions of "Deer"
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([Update: v1.1.2610] Training Table) |
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{{TrainingTable}} | {{TrainingTable}} | ||
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+ | <!-- Set the Declaration of Variables for the Animal Training Template--> | ||
+ | {{#set: Can_Train_Guard=true}} | ||
+ | {{#set: Can_Train_Attack=true}} | ||
+ | {{#set: Can_Train_Rescue=false}} | ||
+ | {{#set: Can_Train_Haul=false}} | ||
Revision as of 06:18, 26 April 2020
Deer
"A medium-sized herding herbivore. Deer are very quick."
Base Stats
Pawn Stats
- Move Speed
- 5.50 c/s
- Health Scale
- 90% HP
- Body Size
- 0.9
- Mass - Baby
- 10.8 kg
- Mass - Juvenile
- 27 kg
- Mass - Adult
- 54 kg
- Carrying Capacity
- 68 kg
- Filth Rate
- 1
- Hunger Rate
- 0.64 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Meat Yield
- 126 venison
- Leather Yield
- 30 plainleather
- Gestation Period
- 24 days
- Offspring Per Birth
- 1
Melee Combat
Deer are herding herbivores that are only found in the temperate and boreal forests. Although the male of the species (buck pictured below) appears slightly larger than the doe, they both actually have the same body size, and the relevant stats (body HP, leather yield, meat yield).
Training
Deer can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.