Difference between revisions of "Dog leather"

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| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability = 1
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| flammability base = 1.0
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| flammability factor = 1.0
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth

Revision as of 04:50, 31 January 2021

Dog leather

Dogleather b.png

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.


Type
TextileLeather
Stack Limit
75

Base Stats

Flammability
1
Market Value
2
Mass
0.03
Max Hit Points
60
... further results

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.81
Flammability
×1
Insulation - Cold
×14
Insulation - Heat
×16
Max Hit Points
×1.3
... further results

Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.

Acquisition

The following animals provide dog leather.

  • Animal Leather Yield
    Husky 36
    Labrador retriever 33
    Yorkshire terrier 20
  • Analysis

    Dog leather is one of many textiles with stats almost identical to plainleather, only diverging in having worse heat insulation and market value.

    As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Additionally it has a very low beauty factor making it irrelelvant for anything else. It does have slightly higher HP when used as furniture than other textiles and has little use otherwise, making it good for sandbags and the like. Besides these limited applications, it should only be used when there is no better alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or Armchairs whose beauty is rarely significantly affects a room's quality.