Difference between revisions of "Megaspider"
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− | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | + | {| class="wikitable" |
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+ | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | ||
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==Training== | ==Training== |
Revision as of 05:15, 6 May 2021
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Megaspider
"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain."
Base Stats
- Type
- Animals – Insectoids
Armor
- Armor - Sharp
- 27%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 250% HP
- Body Size
- 1.2
- Mass - Baby
- 14.4 kg
- Mass - Juvenile
- 36 kg
- Mass - Adult
- 72 kg
- Carrying Capacity
- 90 kg
- Filth Rate
- 1
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 35%
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- Intermediate
- Wildness
- 95%
- Minimum Handling Skill
- 9
- Maturity Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 168 Insect meat
- Gestation Period
- N/A
Melee Combat
Megaspiders are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three insectoid types. They are hostile towards any nearby colonists, have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an ancient danger, during an infestation, or by deep drilling.
Like all insectoids, they have 0 Toxic Sensitivity, rendering them immune to toxic buildup from any source.
Combat & Strategy
Megaspiders are slightly slower than spelopedes and megascarabs. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open.
Melee combat is to be avoided, unless you have skilled melee fighters in industrial-grade armor. Megaspiders are sturdy and can do a lot of damage very quickly. Do not understimate how many bullets they take to go down.
Downed megaspiders can be rescued. This is not a smart thing to do unless you have a very skilled animal trainer on hand, 16 or higher to overcome its Wildness. A tamed megaspider is a highly resistant attack animal, although ultimately not as effective nor as easy to tame as a warg or an elephant.
Armor
Armor |
---|
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.