Difference between revisions of "Medicinemaker"
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m (added stats. many dryads have a post-process curve that lowers their damage?) |
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{{Ideology}}{{Stub}}{{infobox main|animal| | {{Ideology}}{{Stub}}{{infobox main|animal| | ||
− | |name = Medicinemaker | + | | name = Medicinemaker |
− | |image = Medicinemaker.png | + | | image = Medicinemaker.png |
− | |description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat. | + | | description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat. |
− | |type = Animals | + | | type = Animals |
− | |type2 = Dryads | + | | type2 = Dryads |
− | |bodysize = 0.67 | + | | bodysize = 0.67 |
− | |healthscale = 0.80 | + | | healthscale = 0.80 |
− | |hungerrate = 0.00 | + | | hungerrate = 0.00 |
− | |movespeed = 3.00 | + | | movespeed = 3.00 |
− | |attack1dmg = 9 | + | | attack1dmg = 9 |
− | |attack1type = bite | + | | attack1type = bite |
− | |attack1part = teeth | + | | attack1part = teeth |
− | |attack1cool = 100 | + | | attack1cool = 100 |
− | |attack2dmg = 8 | + | | attack2dmg = 8 |
− | |attack2type = scratch | + | | attack2type = scratch |
− | |attack2part = front paw | + | | attack2part = front paw |
− | |attack2cool =100 | + | | attack2cool =100 |
− | |manhunter = .25 | + | | manhunter = .25 |
− | |manhuntertame = 0 | + | | manhuntertame = 0 |
− | |diet = none | + | | diet = none |
− | |trainable = none | + | | trainable = none |
− | |wildness = 0 | + | | wildness = 0 |
− | |gestation = | + | | gestation = |
− | |lifespan = 80 | + | | lifespan = 80 |
− | |maturityage = | + | | maturityage = |
− | |armorblunt = | + | | armorblunt = |
− | |armorsharp = | + | | armorsharp = |
− | |marketvalue = 1 | + | | marketvalue = 1 |
− | |meatname = immature dryad meat | + | | meatname = immature dryad meat |
− | |leathername = | + | | leathername = |
− | |leatheryield = | + | | leatheryield = |
− | |massadult = | + | | massadult = |
− | |min comfortable temperature = -50 | + | | min comfortable temperature = -50 |
− | |max comfortable temperature = 50 | + | | max comfortable temperature = 50 |
+ | | page verified for version = 1.3.3066 | ||
}} | }} | ||
'''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Generates herbal medicine x3 every two days. | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Generates herbal medicine x3 every two days. |
Revision as of 02:52, 23 July 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Medicinemaker
A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.
Base Stats
Pawn Stats
- Move Speed
- 3.00 c/s
- Health Scale
- 80% HP
- Body Size
- 0.67
- Mass - Baby
- 8.04 kg
- Mass - Juvenile
- 20.1 kg
- Mass - Adult
- 40.2 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Hunger Rate
- 0 Nutrition/Day
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 25%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 94 immature dryad meat
Melee Combat
Medicinemaker are a caste of Dryads, a type of animal added by the Ideology DLC. Generates herbal medicine x3 every two days.