Difference between revisions of "Megasloth"
(added analysis) |
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|livesin_icesheet = true | |livesin_icesheet = true | ||
|livesin_temperateforest = true | |livesin_temperateforest = true | ||
− | |wool = | + | |wool = 200 |
|woolname = megasloth wool | |woolname = megasloth wool | ||
− | |sheartime = | + | |sheartime = 20 |
|massadult = 280 | |massadult = 280 | ||
|min comfortable temperature = -55 | |min comfortable temperature = -55 | ||
|max comfortable temperature = 40 | |max comfortable temperature = 40 | ||
|filth rate = 24 | |filth rate = 24 | ||
− | }}{{info|The '''megasloth''' is a giant, ancient sloth. Attacking | + | }}{{info|The '''megasloth''' is a giant, ancient sloth. Tamed, it produces {{P|Wool Name}} at a rate of {{P|Wool Amount}} every {{P|Shearing Interval Days}}. Attacking one is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the [[Thrumbo]] to tame, and with most skill levels, the manhunter chance is higher than the taming chance. Wounding then saving the megasloth, or waiting for an [[Mental inspiration#Inspired taming|inspiration]] is the recommended way to tame one.}} |
− | + | ==Analysis== | |
+ | If it can be tamed, it makes an excellent attack or damage soak animal. Compared to other bulky attack animals, it is joint second in health and second highest in DPS, despite only eating as much as a human colonist. | ||
− | One advantage of taming them is that they can be sheared for an incredible amount of wool. Although they can only be sheared every | + | {| class="wikitable sortable" |
+ | |- | ||
+ | ! Animal !! Health Scale !! DPS !! Move Speed !! Hunger rate !! <abbr title="How often the animal forgets a stage of training in days">Training Decay</abbr> | ||
+ | |- | ||
+ | | [[Thrumbo]] || {{Q|Thrumbo|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}} | ||
+ | |- | ||
+ | | '''Megasloth''' || {{Q|Megasloth|Health Scale}} || {{Q|Megasloth|Mob Average DPS}} || {{Q|Megasloth|Move Speed Base}} || {{Q|Megasloth|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Megasloth|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Elephant]] || {{Q|Elephant|Health Scale}} || {{Q|Elephant|Mob Average DPS}} || {{Q|Elephant|Move Speed Base}} || {{Q|Elephant|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Elephant|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Rhinoceros]] || {{Q|Rhinoceros|Health Scale}} || {{Q|Rhinoceros|Mob Average DPS}} || {{Q|Rhinoceros|Move Speed Base}} || {{Q|Rhinoceros|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Rhinoceros|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | ||
+ | |} | ||
+ | |||
+ | One advantage of taming them is that they can be sheared for an incredible amount of [[wool]]. Although they can only be sheared every {{P|Shearing Interval Days}} days (the longest interval of any shearable animal), they give {{P|Wool Amount}} wool per shearing, making them the work efficient source of wool in the game. This feature can be exploited to either make lots of excellent cold-resistant clothing, or lots of silver. | ||
==Training== | ==Training== |
Revision as of 09:54, 1 October 2021
Megasloth
A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.
Base Stats
Pawn Stats
- Move Speed
- 4.8 c/s
- Health Scale
- 360% HP
- Body Size
- 4.0
- Mass - Baby
- 48 kg
- Mass - Juvenile
- 120 kg
- Mass - Adult
- 240 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 24
- Hunger Rate
- 1.6 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 20 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 30%
- Trainable Intelligence
- Advanced
- Wildness
- 97%
- Minimum Handling Skill
- 10
- Maturity Age
- 0.667 years (40 days)
- Juvenile Age
- 0.333 years (20 days)
- Comfortable Temp Range
- -55 °C – 40 °C (-67 °F – 104 °F)
Production
- Leather Yield
- 160 heavy fur
- Wool Amount
- 200 megasloth wool
- Shearing Interval
- 20 days
- Gestation Period
- 13.32 days
- Offspring Per Birth
- 1
Melee Combat
The megasloth is a giant, ancient sloth. Tamed, it produces Megasloth wool at a rate of 200 every 20. Attacking one is quite dangerous and taming one will require both high skill and considerable risk. It is the second hardest animal after the Thrumbo to tame, and with most skill levels, the manhunter chance is higher than the taming chance. Wounding then saving the megasloth, or waiting for an inspiration is the recommended way to tame one.
Analysis
If it can be tamed, it makes an excellent attack or damage soak animal. Compared to other bulky attack animals, it is joint second in health and second highest in DPS, despite only eating as much as a human colonist.
Animal | Health Scale | DPS | Move Speed | Hunger rate | Training Decay |
---|---|---|---|---|---|
Thrumbo | 8 | 6.33 | 5.5 | 2.8 | 6.1 |
Megasloth | 3.6 | 5.73 | 4.8 | 1.6 | 6.2 |
Elephant | 3.6 | 5.35 | 4.8 | 2.57 | 7.5 |
Rhinoceros | 3.5 | 5.24 | 5 | 1.71 | 6.6 |
Bear | 2.5 | 4.89 | 4.6 | 0.56 | 7.2 |
One advantage of taming them is that they can be sheared for an incredible amount of wool. Although they can only be sheared every 20 days (the longest interval of any shearable animal), they give 200 wool per shearing, making them the work efficient source of wool in the game. This feature can be exploited to either make lots of excellent cold-resistant clothing, or lots of silver.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
This creature was renamed from "Megatherium" to "Megasloth" in Alpha 16.