Difference between revisions of "Body Size"
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− | {{stub|reason=Stats}} | + | {{stub|reason=1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations. }} |
{{Stat | {{Stat | ||
| default base value = 1 | | default base value = 1 | ||
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The main factors of body size are species and age. Younger pawns will be smaller until they reach adulthood. Adult humans have a size of 1. | The main factors of body size are species and age. Younger pawns will be smaller until they reach adulthood. Adult humans have a size of 1. | ||
− | ==Affected | + | == Affected stats == |
− | * | + | * Ranged hit chance |
− | *Drug tolerance | + | Body size applies a multiplier to the shooter's accuracy equal to their body size from 0.5 to 2.0. The effect is proportional to the body size within that range, any target smaller or larger has the 0.5 or 2.0 effect applied respectively. |
− | *Staggering from attacks with [[stopping power]] > body size | + | |
− | *[[Saturation]] capacity | + | This means animals with body sizes less than 0.5 such as [[Hare]]s are not harder to shoot than animals with 0.5 body size such as [[Tortoise]]s. Similarly a 2.4 body size [[Horse]] is just as easy to hit as a 4.0 body size [[Elephant]]. |
− | *Weight | + | |
− | *Probably more | + | This effect ONLY applies to '''being shot by ranged attacks''', and has no impact on receiving melee attacks. |
+ | |||
+ | *[[Meat Amount]]/[[Leather Amount]] | ||
+ | Explained on their own pages. They're both multiplied directly by body size. | ||
+ | |||
+ | * Drug tolerance | ||
+ | * [[Toxic buildup]] from [[toxic bite]], [[toxic scratch|scratch]], and [[toxic bullet|bullet]] damage is inversly proportional to body size i.e. a body size of 2 takes twice as much build up severity as a bodysize of 1. | ||
+ | * Staggering from attacks with [[stopping power]] > body size | ||
+ | * [[Saturation]] capacity | ||
+ | * Weight | ||
+ | * Probably more | ||
+ | * Body heat | ||
+ | |||
+ | == List of pawns and their body size == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_01 text-center}} | ||
+ | ! Pawn !! Body size !! Type | ||
+ | |- | ||
+ | {{#ask: [[Body Size::+]] | ||
+ | | ?Body Size | ||
+ | | ?Type | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | limit = 200 | ||
+ | | sort = From DLC, Name | ||
+ | }} | ||
+ | |} | ||
+ | </li></div> |
Latest revision as of 04:48, 18 November 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Stats 2) Children#Stats - not just what is there, but how it applies in the order of operations.. |
Body Size is a stat: How large the creature is. Its minimum allowed value is 0%. Its default value is 100%.
The main factors of body size are species and age. Younger pawns will be smaller until they reach adulthood. Adult humans have a size of 1.
Affected stats[edit]
- Ranged hit chance
Body size applies a multiplier to the shooter's accuracy equal to their body size from 0.5 to 2.0. The effect is proportional to the body size within that range, any target smaller or larger has the 0.5 or 2.0 effect applied respectively.
This means animals with body sizes less than 0.5 such as Hares are not harder to shoot than animals with 0.5 body size such as Tortoises. Similarly a 2.4 body size Horse is just as easy to hit as a 4.0 body size Elephant.
This effect ONLY applies to being shot by ranged attacks, and has no impact on receiving melee attacks.
Explained on their own pages. They're both multiplied directly by body size.
- Drug tolerance
- Toxic buildup from toxic bite, scratch, and bullet damage is inversly proportional to body size i.e. a body size of 2 takes twice as much build up severity as a bodysize of 1.
- Staggering from attacks with stopping power > body size
- Saturation capacity
- Weight
- Probably more
- Body heat
List of pawns and their body size[edit]
Pawn | Body size | Type |
---|---|---|
Alpaca | 1 | Animal |
Alphabeaver | 0.45 | Animal |
Arctic fox | 0.55 | Animal |
Arctic wolf | 0.85 | Animal |
Bison | 2.4 | Animal |
Boomalope | 2 | Animal |
Boomrat | 0.2 | Animal |
Capybara | 0.75 | Animal |
Caribou | 1 | Animal |
Cassowary | 0.6 | Animal |
Cat | 0.32 | Animal |
Centipede | 3 | Mechanoid |
Centipede blaster | 3 | Mechanoid |
Centipede burner | 3 | Mechanoid |
Centipede gunner | 3 | Mechanoid |
Chicken | 0.3 | Animal |
Chinchilla | 0.35 | Animal |
Cobra | 0.25 | Animal |
Cougar | 1 | Animal |
Cow | 2.4 | Animal |
Deer | 1.2 | Animal |
Donkey | 1.4 | Animal |
Dromedary | 2.1 | Animal |
Duck | 0.3 | Animal |
Elephant | 4 | Animal |
Elk | 2.1 | Animal |
Emu | 0.6 | Animal |
Fennec fox | 0.55 | Animal |
Gazelle | 0.7 | Animal |
Goat | 0.75 | Animal |
Goose | 0.6 | Animal |
Grizzly bear | 2.15 | Animal |
Guinea pig | 0.2 | Animal |
Hare | 0.2 | Animal |
Horse | 2.4 | Animal |
Human | 1 | Animal |
Husky | 0.86 | Animal |
Ibex | 1 | Animal |
Iguana | 0.4 | Animal |
Labrador retriever | 0.75 | Animal |
Lancer | 1 | Mechanoid |
Lynx | 0.6 | Animal |
Megascarab | 0.2 | Animal |
Megasloth | 4 | Animal |
Megaspider | 1.2 | Animal |
Monkey | 0.35 | Animal |
Muffalo | 2.4 | Animal |
Ostrich | 1 | Animal |
Panther | 1 | Animal |
Pig | 1.7 | Animal |
Pikeman | 1 | Mechanoid |
Polar bear | 2.15 | Animal |
Raccoon | 0.4 | Animal |
Rat | 0.2 | Animal |
Red fox | 0.55 | Animal |
Rhinoceros | 3 | Animal |
Scyther | 1 | Mechanoid |
Sheep | 0.75 | Animal |
Snowhare | 0.2 | Animal |
Spelopede | 0.8 | Animal |
Squirrel | 0.2 | Animal |
Termite | 1.6 | Mechanoid |
Thrumbo | 4 | Animal |
Timber wolf | 0.85 | Animal |
Tortoise | 0.5 | Animal |
Turkey | 0.6 | Animal |
Warg | 1.4 | Animal |
Wild boar | 0.85 | Animal |
Yak | 2.1 | Animal |
Yorkshire terrier | 0.32 | Animal |
Bulbfreak | 3.5 | Entity |
Chimera | 2.15 | Entity |
Devourer | 4 | Entity |
Dreadmeld | 5 | Entity |
Fingerspike | 0.6 | Entity |
Fleshmass nucleus | 1 | Entity |
Ghoul | 1 | Entity |
Gorehulk | 2 | Entity |
Metalhorror | 1 | Entity |
Nociosphere | 3.6 | Entity |
Noctol | 1 | Entity |
Revenant | 1 | Entity |
Sightstealer | 0.8 | Entity |
Toughspike | 1 | Entity |
Trispike | 1 | Entity |
Agrihand | 0.7 | Mechanoid |
Apocriton | 1 | Mechanoid |
Centurion | 3.6 | Mechanoid |
Cleansweeper | 0.3 | Mechanoid |
Constructoid | 0.7 | Mechanoid |
Diabolus | 4 | Mechanoid |
Fabricor | 0.7 | Mechanoid |
Legionary | 1 | Mechanoid |
Lifter | 0.7 | Mechanoid |
Militor | 0.7 | Mechanoid |
Paramedic | 0.7 | Mechanoid |
Scorcher | 1 | Mechanoid |
Tesseron | 1 | Mechanoid |
Toxalope | 1.4 | Animal |
Tunneler | 3.5 | Mechanoid |
War queen | 4 | Mechanoid |
War urchin | 0.7 | Mechanoid |
Waste rat | 0.3 | Animal |
Barkskin dryad | 0.65 | Animal |
Berrymaker | 0.667 | Animal |
Carrier dryad | 0.667 | Animal |
Clawer dryad | 0.667 | Animal |
Gaumaker | 0.667 | Animal |
Immature dryad | 0.667 | Animal |
Medicinemaker | 0.667 | Animal |
Woodmaker | 0.667 | Animal |