Difference between revisions of "Berrymaker"

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| name = Berrymaker
 
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{{Dryad Summary}}
 
{{Dryad Summary}}
  
This caste generates {{Icon small|Berries||40}} berries every two [[Time|days]]. This is enough for 2 [[simple meal]]s per day, or 8 simple meals per 4 dryads. One tree of dryads can thus feed 4.5 people consistently. Eating the raw berries is enough to feed 2.5 people consistently. This takes between 8.2 and 3.6 hours per day, depending on Plants skill and tree connection.
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This caste generates {{Icon small|Berries||40}} berries every two [[Time|days]]. This is enough for 2 [[simple meal]]s per day, or 8 simple meals per 4 dryads. One tree of dryads can thus feed 4.5 people consistently. Eating the raw berries is enough to feed 2.5 people consistently. Tree pruning takes between 8.2 and 3.6 hours per day, depending on Plants skill and tree connection.
  
 
== Analysis ==
 
== Analysis ==
Berrymakers do not require light, soil, and are much more resistant to temperature. This makes them useful in [[biome]]s where winters are harsh, or there isn't much growing space. A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven others, year-round.
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Berrymakers are incredibly resilient. They do not require light, soil, are immune to [[blight]], and are much more resistant to temperature. This makes them useful in [[biome]]s where winters are harsh, or there isn't much growing space. However, [[gauranlen tree]]s are extremely work-intensive to prune.
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A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven others, year-round.
  
 
=== Comparison to rice in soil ===
 
=== Comparison to rice in soil ===
* More work per nutrition than [[rice plant]]s, at any amount of Plants skill past 1.
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In terms of work, [[rice plant]]s are virtually always better than berrymakers.
** With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have.
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* Without the Tree Connection meme, rice gives more Food / Work for any amount of Plants skill past 1.
** Tree Connection meme makes pruning faster, but also gives the Plants Specialist role, which dramatically increases crop speed and harvest.
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* With the Tree Connection meme, rice gives more Food / Work at any reasonably competent planter (Plants 8+ or so).
** Rice is the worst crop for nutrition/work. [[Potato plant|Potatoes]] and [[corn plant|corn]] are even more efficient.
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* The better the Plants skill, the ''worse'' gauranlen trees get. This is because [[Pruning Speed]] only increases by +1% / level, while [[Plant Work Speed]] increases by +11.5% / level.  
* Much more efficient for space. 4 dryads have a 0.444 nutrition/day/tile. Rice has .054 nutrition/day/tile, and other crops are slightly worse.
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Keep in mind that rice is the ''least'' efficient crop for work. [[Potato plant|Potatoes]] and [[corn plant|corn]] are even more efficient.
* Work speed not affected by most pawn stack factors, just Plants skill and [[Manipulation]]
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* Other benefits of dryads: grows up to {{temperature|-50}}, no light or soil required, immune to [[blight]], easier to secure.
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Other than their hardiness, dryads are more efficient for space. Assuming gauranlen trees take up only 9 tiles of space, 4 dryads have a 0.444 nutrition/day/tile. Rice has .054 nutrition/day/tile, and other crops are slightly worse.
* Max 4.0 nutrition per day (80 berries/day w/ 4 dryads).
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Pruning dryad trees only cares about [[Plants]] skill and [[Global Work Speed]], so disabled pawns may prune better than they sow.
  
 
=== Comparison to hydroponics ===
 
=== Comparison to hydroponics ===
* Hydroponics does not increase work/nutrition, but makes plants grow much faster, giving an even greater yield.
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[[Hydroponics basin]]s do not impact Food / Work. They only impact grow time and space efficiency. Dryads are still more space efficient. Hydropoinics has a max 0.136 nutrition/day /tile. Hydroponics requires major resource investment, consuming [[power]] and taking [[steel]] and [[component]]s. It also requires [[Research#Electricity|Electricity]] researched.
** Plants skill 12: Hydroponics gives 13.1 nutrition a day for 8.6 hrs of work. Maintaining 8 dryads gives 8.0 nutrition a day for 10.4 hours of work.
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* Dryads are still more space efficient; hydroponics has max .136 nutrition/day /tile.
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Hydroponics are generally grown indoors with [[sun lamp]]s. Sun lamp set ups are reasonably stable against temperature. Hydroponics are still prone to blight, power outages, [[solar flare]]s, but hydroponics are stable ''enough'' to obsolete berrymakers.
* Hydroponics requires [[Research#Electricity|Electricity]] researched, and both basins and a [[sun lamp]] require a lot of it in particular.
 
** Also requires major resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
 
* Dryads are not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
 
  
 
=== Conclusion ===
 
=== Conclusion ===
Gauranlen trees are incredibly work-intensive, but are prone to much fewer issues that would impede crops. Their one weakness is [[toxic fallout]], where hydroponics or a large storage is required to avoid build up. Space calculations assume that trees only take 9 tiles, as grow zones can be made around their border.
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Gauranlen trees are incredibly work-intensive, but are prone to much fewer issues that would impede crops. Their one weakness is [[toxic fallout]], where hydroponics or a large storage is required to avoid build up. Berrymakers may be good in tribal scenarios, where you do not have access to hydroponics, in situations where growing space is limited.
  
 
Pruning is not directly affected by plant work speed, so a lazy or [[joywire]]-induced pawn can work through a tree faster. However, virtually any means of increasing plant work speed makes any crop a less work-intensive alternative.
 
Pruning is not directly affected by plant work speed, so a lazy or [[joywire]]-induced pawn can work through a tree faster. However, virtually any means of increasing plant work speed makes any crop a less work-intensive alternative.
  
Berrymakers may also be good in tribal scenarios, where you do not have access to hydroponics, but don't have as much space.
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Space calculations assume that gauranlen trees only take 9 tiles. Gauranlen trees cannot be placed in a 4-tile radius from each other. However, you can place regular growing zones within the 2-4 tile radius from a tree. In a [[desert]], these trees can be placed on sand, which cannot grow regular crops anyway.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 23:21, 19 March 2023

Berrymaker

Berrymaker

A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
None
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 Immature dryad meat immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Berrymaker are a caste of Dryads, a type of animal added by the Ideology DLC, that produces berries.

Summary[edit]

All dryads, including the berrymaker, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

This caste generates Berries 40 berries every two days. This is enough for 2 simple meals per day, or 8 simple meals per 4 dryads. One tree of dryads can thus feed 4.5 people consistently. Eating the raw berries is enough to feed 2.5 people consistently. Tree pruning takes between 8.2 and 3.6 hours per day, depending on Plants skill and tree connection.

Analysis[edit]

Berrymakers are incredibly resilient. They do not require light, soil, are immune to blight, and are much more resistant to temperature. This makes them useful in biomes where winters are harsh, or there isn't much growing space. However, gauranlen trees are extremely work-intensive to prune.

A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven others, year-round.

Comparison to rice in soil[edit]

In terms of work, rice plants are virtually always better than berrymakers.

  • Without the Tree Connection meme, rice gives more Food / Work for any amount of Plants skill past 1.
  • With the Tree Connection meme, rice gives more Food / Work at any reasonably competent planter (Plants 8+ or so).
  • The better the Plants skill, the worse gauranlen trees get. This is because Pruning Speed only increases by +1% / level, while Plant Work Speed increases by +11.5% / level.

Keep in mind that rice is the least efficient crop for work. Potatoes and corn are even more efficient.

Other than their hardiness, dryads are more efficient for space. Assuming gauranlen trees take up only 9 tiles of space, 4 dryads have a 0.444 nutrition/day/tile. Rice has .054 nutrition/day/tile, and other crops are slightly worse.

Pruning dryad trees only cares about Plants skill and Global Work Speed, so disabled pawns may prune better than they sow.

Comparison to hydroponics[edit]

Hydroponics basins do not impact Food / Work. They only impact grow time and space efficiency. Dryads are still more space efficient. Hydropoinics has a max 0.136 nutrition/day /tile. Hydroponics requires major resource investment, consuming power and taking steel and components. It also requires Electricity researched.

Hydroponics are generally grown indoors with sun lamps. Sun lamp set ups are reasonably stable against temperature. Hydroponics are still prone to blight, power outages, solar flares, but hydroponics are stable enough to obsolete berrymakers.

Conclusion[edit]

Gauranlen trees are incredibly work-intensive, but are prone to much fewer issues that would impede crops. Their one weakness is toxic fallout, where hydroponics or a large storage is required to avoid build up. Berrymakers may be good in tribal scenarios, where you do not have access to hydroponics, in situations where growing space is limited.

Pruning is not directly affected by plant work speed, so a lazy or joywire-induced pawn can work through a tree faster. However, virtually any means of increasing plant work speed makes any crop a less work-intensive alternative.

Space calculations assume that gauranlen trees only take 9 tiles. Gauranlen trees cannot be placed in a 4-tile radius from each other. However, you can place regular growing zones within the 2-4 tile radius from a tree. In a desert, these trees can be placed on sand, which cannot grow regular crops anyway.

Version history[edit]

  • Ideology DLC Release - Added.
  • 1.3.3076 - Produces 40 berries every 2 days instead of 32 berries every 2 days. Fix: Dryads are affected by disease incidents.