Difference between revisions of "Serum lab"
(15 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
− | |||
− | |||
{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
| name = Serum lab | | name = Serum lab | ||
| image = SerumCentrifuge north.png | | image = SerumCentrifuge north.png | ||
| description = A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites. | | description = A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites. | ||
+ | | type = Building | ||
+ | | type2 = Anomaly (Buildings) | ||
+ | | marketvalue = 725 | ||
+ | | placeable = true | ||
+ | | path cost = | ||
+ | | passability = | ||
+ | | blockswind = | ||
+ | | cover = 0.5 | ||
+ | | minifiable = | ||
+ | | size = 2 ˣ 2 | ||
+ | | mass base = 20 | ||
+ | | flammability = 0.75 | ||
+ | | hp = 180 | ||
+ | | sell price multiplier = 0.7 | ||
+ | | cleanliness = -2 | ||
+ | | power = -375 | ||
+ | | terrain affordance = medium | ||
+ | | facility = tool cabinet | ||
+ | | research = Serum synthesis | ||
+ | | thingCategories = BuildingsProduction | ||
+ | | work to make = 3000 | ||
+ | | resource 1 = Shard | ||
+ | | resource 1 amount = 1 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 2 | ||
+ | | resource 3 = Bioferrite | ||
+ | | resource 3 amount = 80 | ||
+ | | resource 4 = Steel | ||
+ | | resource 4 amount = 100 | ||
}} | }} | ||
+ | The '''serum lab''' is a production building added by the [[Anomaly DLC]] that allows for the creation of [[serum]]s. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | == | + | == Summary == |
− | + | {{Stub|section=1|reason=General}} | |
− | == | + | Upon researching the serum lab, you start with the [[Voidsight serum]] unlocked, but other serums require additional research. |
− | + | ||
+ | {{Cleanliness Note}} | ||
+ | === Bills === | ||
+ | The following items can be crafted at the serum lab. | ||
+ | {{Recipe List}} | ||
== Analysis == | == Analysis == | ||
− | + | Build the serum lab when you need to craft any of its serum. [[Voidsight serum]] provides a boost for your dark researchers and psycasters. [[Mind-numb serum]] can save a colonist from mental breaks in critical situations. [[Metalblood serum|Metalblood]] and [[juggernaut serum|juggernaut]] serum provide powerful boosts for your pawns in combat | |
− | == Version history == | + | == Version history == |
− | * [[Anomaly DLC]] Release - Added | + | * [[Anomaly DLC]] Release - Added |
− | + | {{Nav|anomaly|wide}} | |
+ | {{Nav|production|wide}} | ||
+ | [[Category:Anomaly (Buildings)]] |
Latest revision as of 02:01, 22 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Serum lab
A workbench that uses scavenged archotechnology to create single-use injectable serums. Serums produce diverse and exotic effects through the use of exotic archotech mechanites.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 20 kg
- HP
- 180
- Flammability
- 75%
Building
- Size
- 2 × 2
- Placeable
- True
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- -375 W
- Cleanliness
- -2
- Facility
- Tool cabinet
Creation
- Required Research
- Serum synthesis
- Work To Make
- 3,000 ticks (50 secs)
- thingCategories
- BuildingsProduction
The serum lab is a production building added by the Anomaly DLC that allows for the creation of serums.
Acquisition[edit]
Serum labs can be constructed once the serum synthesis research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 2 Components, 80 Bioferrite, 100 Steel and 3,000 ticks (50 secs) of work modified by the construction speed of the builder.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Upon researching the serum lab, you start with the Voidsight serum unlocked, but other serums require additional research.
Each serum lab is considered dirty with a Cleanliness of −2, applied to the bottom-left-most tile from the player's perspective, regardless of orientation. This reduces the average cleanliness of the room it occupies.
Bills[edit]
The following items can be crafted at the serum lab.
Name | Materials | Work to Make | Required Research | Type |
---|---|---|---|---|
Ghoul resurrection serum | 20 + 20 | ticks (14 secs) | 840Ghoul resurrection | Drug - Serum |
Juggernaut serum | 20 + 10 | ticks (18 secs) | 1,080Juggernaut serum | Drug - Serum |
Metalblood serum | 10 + 20 | ticks (18 secs) | 1,080Metalblood serum | Drug - Serum |
Mind-numb serum | 2 + 30 | ticks (22 secs) | 1,320Mind-numb serum | Drug - Serum |
Voidsight serum | 2 + 10 | ticks (12 secs) | 720Serum synthesis | Drug - Serum |
Analysis[edit]
Build the serum lab when you need to craft any of its serum. Voidsight serum provides a boost for your dark researchers and psycasters. Mind-numb serum can save a colonist from mental breaks in critical situations. Metalblood and juggernaut serum provide powerful boosts for your pawns in combat
Version history[edit]
- Anomaly DLC Release - Added