Difference between revisions of "Wool"
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− | ''' | + | {{See also|Textile|Fabric}} |
+ | {{TOCright}} | ||
+ | '''Wools''' are a class of [[textile]]s obtained by [[Work#Handle|handlers]] shearing ''tamed'' hairy [[animals]]. Such animals will slowly grow wool, the progress of which can be tracked in the animal's infobox. Once they reach 100%, handlers will shear these animals and leave the wool on the ground where sheared. You can avoid excessive hauling by zoning or [[pen]]ning your wool-bearing livestock close to your storage. You can keep track of wool development on the specimen infobox. | ||
+ | Shearing an animal takes {{Ticks|1700}}, regardless of the amount of wool produced, and only modified by the [[Animal Gather Speed]] of the handler. | ||
+ | Compared to other textiles, wools typically provide excellent cold insulation, modest heat insulation, and comparatively poor armor, while also being easy to acquire in large quantities. The wool stats, yield, and shearing interval vary between different animals. | ||
+ | |||
+ | == Acquisition == | ||
The following animals produce wool: | The following animals produce wool: | ||
+ | <div style="display:inline-table"> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Animal !! Wool Amount !! Shearing Interval !! Daily Wool Average | + | ! Animal !! Wool Name !! Wool Amount !! Shearing Interval !! Daily Wool Average |
+ | |- | ||
{{#ask: [[Concept:Production Animals]] [[Wool Amount::+]] | {{#ask: [[Concept:Production Animals]] [[Wool Amount::+]] | ||
+ | | ?Wool Name | ||
| ?Wool Amount | | ?Wool Amount | ||
| ?Shearing Interval Days | | ?Shearing Interval Days | ||
| ?Daily Wool Average | | ?Daily Wool Average | ||
| format = template | | format = template | ||
− | | template = | + | | template = Ask Table Formatter |
− | | link = subject}} | + | | link = none}} |
− | |} | + | |}</div> |
+ | |||
+ | == Comparison table == | ||
+ | The following wools are in game: | ||
+ | {{#ask: [[Category:Wool]] [[Beauty Factor::+]] | ||
+ | | ?Armor - Sharp Factor | ||
+ | | ?Insulation - Cold Factor = Insulation - Cold (°C) | ||
+ | | ?Insulation - Heat Factor = Insulation - Heat (°C) | ||
+ | | ?Market Value Base = Market Value | ||
+ | | limit = 100 | ||
+ | | link = subject | ||
+ | | mainlabel = Name | ||
+ | }} | ||
+ | All wools have the following modifiers in common: | ||
+ | * [[Property:Beauty Factor|Beauty Factor]] of 1.5. | ||
+ | * [[Property:Max Hit Points Factor|Max Hit Points Factor]] of 1. | ||
+ | * [[Property:Flammability Factor|Flammability Factor]] of 1.7. | ||
+ | * [[Property:Work To Make|Work To Make Factor]] and [[Property:Work To Build|Work To Build Factor]] of 1. | ||
+ | * [[Property:Armor - Blunt Factor|Armor - Blunt Factor]] of 0. | ||
+ | * [[Property:Armor - Heat Factor|Armor - Heat Factor]] of 1.1. | ||
+ | |||
+ | == Descriptions == | ||
+ | {{List|Wool}} | ||
+ | |||
+ | == Trivia == | ||
+ | Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less. | ||
+ | == Gallery == | ||
+ | {{#set:Image|[[File:Wool.png]]}} | ||
+ | <gallery> | ||
+ | Wool.png|Generic wool icon | ||
+ | </gallery> | ||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - Added | ||
− | {{ | + | {{Nav|Materials|wide}} |
+ | [[Category:Material|#Wool]] [[Category:Textile|#Wool]] [[Category:Fabric|#Wool]] |
Latest revision as of 11:36, 20 May 2023
Wools are a class of textiles obtained by handlers shearing tamed hairy animals. Such animals will slowly grow wool, the progress of which can be tracked in the animal's infobox. Once they reach 100%, handlers will shear these animals and leave the wool on the ground where sheared. You can avoid excessive hauling by zoning or penning your wool-bearing livestock close to your storage. You can keep track of wool development on the specimen infobox.
Shearing an animal takes 1,700 ticks (28.33 secs), regardless of the amount of wool produced, and only modified by the Animal Gather Speed of the handler.
Compared to other textiles, wools typically provide excellent cold insulation, modest heat insulation, and comparatively poor armor, while also being easy to acquire in large quantities. The wool stats, yield, and shearing interval vary between different animals.
Acquisition[edit]
The following animals produce wool:
Animal | Wool Name | Wool Amount | Shearing Interval | Daily Wool Average |
---|---|---|---|---|
Alpaca | Alpaca wool | 45 | 10 | 4.5 |
Bison | Bison wool | 120 | 15 | 8 |
Megasloth | Megasloth wool | 200 | 20 | 10 |
Muffalo | Muffalo wool | 120 | 15 | 8 |
Sheep | Sheep wool | 45 | 10 | 4.5 |
Comparison table[edit]
The following wools are in game:
Name | Armor - Sharp Factor | Insulation - Cold (°C) | Insulation - Heat (°C) | Market Value |
---|---|---|---|---|
Alpaca wool | 0.36 | 30 | 16 | 3.8 |
Bison wool | 0.36 | 26 | 12 | 2.7 |
Megasloth wool | 0.8 | 34 | 12 | 2.7 |
Muffalo wool | 0.36 | 28 | 12 | 2.7 |
Sheep wool | 0.36 | 26 | 10 | 2.7 |
All wools have the following modifiers in common:
- Beauty Factor of 1.5.
- Max Hit Points Factor of 1.
- Flammability Factor of 1.7.
- Work To Make Factor and Work To Build Factor of 1.
- Armor - Blunt Factor of 0.
- Armor - Heat Factor of 1.1.
Descriptions[edit]
The remarkably soft wool of an alpaca. It is warm, protects well from heat, and fetches a high price.
Alpaca wool is a type of fabric gathered by animal handlers by shearing tamed alpacas. Alpaca wool is a very good insulator, and is therefore recommended in clothing like parkas and tuques.
Thick and coarse wool of a bison. Quite warm.
Bison wool is a type of fabric gathered by animal handlers by shearing tamed bison.
While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm.
Megasloth wool is a type of fabric gathered by animal handlers by shearing tamed megasloth. Megasloth wool is the second warmest textile in the game, after Guinea pig fur and tied with Thrumbofur, and is essential for colonies on cold biomes like sea ice and ice sheet. It can be hard to obtain lots of it as it takes quite a while for megasloths to produce the wool (usually only enough to make one parka) and it is rarely sold by traders.
Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.
Muffalo wool is a type of fabric gathered by animal handlers by shearing tamed muffalos.
Sheep's wool. It provides good insulation.
Sheep wool is a type of fabric gathered by animal handlers by shearing tamed sheep.
Trivia[edit]
Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.
Gallery[edit]
Version history[edit]
- 0.12.906 - Added