Difference between revisions of "Woodmaker"

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(corrected manhunter and meat)
 
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{{Ideology}}{{Stub}}{{infobox main|animal|
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{{Ideology}}{{Stub|reason=Format standard and expansions}}{{infobox main|animal|
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| page verified for version = 1.3.3066
 
| name = Woodmaker
 
| name = Woodmaker
 
| image = Woodmaker.png
 
| image = Woodmaker.png
| description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.
+
| description = A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
| type = Animals
+
| type = Animal
| type2 = Dryads
+
| type2 = Dryad
 +
| movespeed = 3
 +
| basemeatamount = 2
 +
| baseleatheramount = 0
 +
| min comfortable temperature = -50
 +
| max comfortable temperature = 50
 +
| flammability = 0.7
 
| bodysize = 0.667
 
| bodysize = 0.667
| healthscale = 0.80
+
| healthscale = 0.8
| hungerrate = 0.00
+
| diet = none
| movespeed = 3.00
+
| wildness = 0
| attack1dmg = 9
+
| petness = 0
| attack1type = bite
+
| manhunter = 1
| attack1part = teeth
+
| trainable = none
 +
| meatname = immature dryad meat
 +
| lifespan = 80
 +
| tradeTags = AnimalDryad
 +
| attack1dmg = 8
 +
| attack1type = Scratch
 
| attack1cool = 2
 
| attack1cool = 2
 +
| attack1part = front left paw
 +
| attack1stun = 14
 
| attack2dmg = 8
 
| attack2dmg = 8
| attack2type = scratch
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| attack2type = Scratch
| attack2part = front paw
 
 
| attack2cool = 2
 
| attack2cool = 2
| manhunter = 1
+
| attack2part = front right paw
| manhuntertame =
+
| attack2stun = 14
| diet = none
+
| attack3dmg = 9
| trainable = none
+
| attack3type = Bite
| wildness = 0
+
| attack3cool = 2
| gestation =  
+
| attack3part = teeth
| lifespan = 80
+
| attack3chancefactor = 0.9
| maturityage =  
+
| attack3stun = 14
| armorblunt =  
+
| attack4dmg = 4
| armorsharp =  
+
| attack4type = Blunt
| marketvalue = 1
+
| attack4cool = 2
| meatname = immature dryad meat
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| attack4part = head
| basemeatamount = 2
+
| attack4chancefactor = 0.2
| leathername =  
 
| leatheryield =  
 
| massadult =
 
| min comfortable temperature = -50
 
| max comfortable temperature = 50
 
| page verified for version = 1.3.3066
 
 
}}
 
}}
 
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
 
'''Woodmakers''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].   
  
Generates [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
+
== Summary ==
 +
{{Dryad Summary}}
 +
 
 +
Woodmakers generate [[wood]] x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately {{ticks|20500}} and {{ticks|9000}} for 64 wood.  
 
In comparison, for the same yield:
 
In comparison, for the same yield:
 
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}}
 
* [[Fibercorn]] requires {{ticks|{{#expr: (64/{{Q|Fibercorn|Harvest Yield #}})*({{Q|Fibercorn|Harvest Work #}} + {{Q|Fibercorn|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
Note however, that the [[Plant Work Speed]] significantly affects the amount of work required, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improve these numbers.
+
Note however, that these are base times and base yields. [[Plant Work Speed]] significantly affects the amount of work required, and [[Plant Harvest Yield]] affects trees but not dryads.
==Version history==
+
 
 +
== Analysis ==
 +
Woodmakers produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.
 +
 
 +
===Comparison to other sources of wood===
 +
[[File:WoodWorkChart.png|450px|Wood Work Chart]] [[File:WoodWorkChart8Plants.png|450px|Wood Work Chart (8-20 Plants Skill]]
 +
Woodmakers are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using [[field hand]]s{{RoyaltyIcon}} or the [[Ideoligion#Plants specialist|Plants specialist role]]{{IdeologyIcon}} makes trees even better.
 +
 
 +
If restricted to work-inefficient [[fibercorn]] due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmakers. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection.
 +
 
 +
Woodmakers have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in [[biome]]s with harsh winters, like tundras or ice sheets.
 +
 
 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 +
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
* [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood.
 
* [[Version/1.3.3101|1.3.3101]] - output every 2 days increased from 25 wood to 32 wood.
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Dryad]]
 
[[Category:Dryad]]

Latest revision as of 00:41, 12 September 2023

Woodmaker

Woodmaker

A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
None
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 Immature dryad meat immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Woodmakers are a caste of Dryads, a type of animal added by the Ideology DLC.

Summary[edit]

All dryads, including the woodmaker, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

Woodmakers generate wood x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. This equals approximately 20,500 ticks (5.69 mins) and 9,000 ticks (2.5 mins) for 64 wood. In comparison, for the same yield:

Note however, that these are base times and base yields. Plant Work Speed significantly affects the amount of work required, and Plant Harvest Yield affects trees but not dryads.

Analysis[edit]

Woodmakers produce a very consistent source of wood, that "grows" even during extreme cold. They create wood without upsetting Tree Connection or Nature Primacy pawns that hate cutting down trees.

Comparison to other sources of wood[edit]

Wood Work Chart Wood Work Chart (8-20 Plants Skill Woodmakers are fairly consistent for work per wood, which makes them good without a skilled tree-cutter. From 6 Plants skill, most trees are on-par with dryads - and trees happen to require 6 skill in the first place. Using field handsContent added by the Royalty DLC or the Plants specialist roleContent added by the Ideology DLC makes trees even better.

If restricted to work-inefficient fibercorn due to the Nature Primacy meme, dryads compare better. A healthy baseline pawn requires a Plants skill of 6 to produce as much wood as a skill 0 pawn maintaining 4 woodmakers. At Plants skill 14, using fibercorn produces more wood per unit-work than a skill 20 pruner, and is equal to a skill 14 pruner with Tree Connection.

Woodmakers have a major advantage: they are remarkably efficient for space. They produce wood at a reasonably fast rate: 4 dryads are equal to 64 oak trees planted in rich soil, or about 76 hydroponics basins full of fibercorn. Therefore, dryads are easier to fence in. Dryads also don't require research, are unaffected by soil. Finally, they are much more resistant against temperature, making them useful in biomes with harsh winters, like tundras or ice sheets.

Version history[edit]

  • Ideology DLC Release - Added.
  • 1.3.3076 - Fix: Dryads are affected by disease incidents.
  • 1.3.3101 - output every 2 days increased from 25 wood to 32 wood.