Difference between revisions of "Wild plants"

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#REDIRECT [[Plants#Wild]]
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<div class="pull-left">{{:Pincushion cactus}}<div class="pull-left">{{:Bush}}<div class="pull-left">{{:Agave}}</div></div></div>
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<div class="pull-left">{{:Saguaro cactus}}<div class="pull-left">{{:Raspberry bush}}<div class="pull-left">{{:Poverty grass (seed)}}<div class="pull-left">{{:Poverty grass}}</div></div></div></div>
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<noinclude>{{nav plants}}
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[[Category:Plants]]</noinclude>

Revision as of 23:55, 13 November 2013

Pincushion cactus

Pincushion cactus

A short cactus. It is so named because it resembles a pincushion.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
150
Flammability
100%
Path Cost
30 (30%)

Ingestion

Nutrition
0.25

Plant Stats

Time to grow
2.5 days (4.62 days)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
5%
Fertility Sensitivity
0%
Min light to grow
50%

The pincushion cactus grows in arid shrubland and desert biomes. It does not drop anything, and can be removed using the Cut Plants order.


Bush

Bush

A short shrub. Does not typically talk.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
120
Flammability
100%
Path Cost
30 (30%)

Building

Cover Effectiveness
20%

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
3 days (5.54 days)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%

Bushes are a type of wild plant found in . Bushes provide 20% cover bonus, and may[Verify?] slow movement more than the default 87% of soil, similar to brambles.

Tame and domestic animals will feed on bushes and other plants (both wild and crops) when they are hungry. Colonies can use pens to keep them in or out of an area.

As cover, it should be cleared from any area an invader might use. This can be done manually, by using the "Cut plants" command, and then maintained by building roofs or floors over that area.

There isn't much more we can say about the bush; it's just a bush.

Gallery


Agave

Agave

A large-leafed desert plant with edible flowers and stalks.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
120
Flammability
100%
Path Cost
30 (30%)

Building

Cover Effectiveness
20%

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
6 days (11.08 days)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
10 Agave fruit
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%

Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.

Growing

Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for Agave to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] Expression error: Unexpected / operator. Expression error: Unexpected / operator. Expression error: Unexpected / operator. N/A
    Base Yield/day[2] N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Agave plants are functionally almost identical to berry bushes, with the minor differences being that agave fruit produces a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the only soil below 50% fertility is sand, which has a fertility of 6%.

    Food production

    Just like berry bushes, agave plants in rich soil are theoretically the best means of food production in the game, usurping even the almighty rice plant in hydroponics when it comes to yield per day. However, you can't control where agave plants go; you can with rice. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 15 13 11 -
    Lavish[1] 9 8 7 -
    Paste 6 5 4 -
    Fine[2] 5 4 4 -
    1. Also applies to 100% vegetarian simple meals and packaged survival meals
    2. Also applies to pemmican
  • Economy

    The agave plant's raw product is agave fruit, which has a market value of 1.5 silver. The refined product with the largest profit margin is a fine meal, having a 37.14% profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 1.67 1.96 2.36 -
    Refined[1] 5.34 6.29 7.54 -
    1. Assuming a vegetarian ingredient bottleneck. Your mileage may vary.
  • Gallery


    Saguaro cactus

    Saguaro cactus

    A large cactus native to arid Earth environments. Though it is not a tree, it yields a small amount of fibrous material that can be used like wood.

    Base Stats

    Type
    PlantTree
    Beauty
    0 (1)
    HP
    130
    Flammability
    80%
    Path Cost
    42 (24%)

    Building

    Minifiable
    False
    Passability
    pass through only
    Cover Effectiveness
    35%
    Blocks Wind
    True

    Ingestion

    Nutrition
    2

    Plant Stats

    Time to grow
    5 days (9.23 days)
    Lifespan
    200 days
    Work to Sow
    4,000 ticks (1.11 mins)
    Work to Harvest
    300 ticks (5 secs)
    Base Harvest Yield
    15 Wood
    Min Skill
    6 Plants
    Min Fertility
    5%
    Fertility Sensitivity
    0%
    Min light to grow
    50%
    Technical
    sowTags
    Ground


    Saguaro cacti, are a tree-like plant. The description says "it is not a tree", and Tree connection Meme doesn’t penalize cutting them, but they still produce wood. They naturally occur in . Saguaro cacti require Plants skill level to sow. A mature saguaro cactus yields [[]] (Error: Page does not exist) [[]].

    Growing

    Saguaro cacti have a base growing time of 5 days, need a minimum soil fertility of 5%, and have a fertility sensitivity rating of 0%. The following table details how long it takes for saguaro cacti to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] Expression error: Unexpected / operator. Expression error: Unexpected / operator. Expression error: Unexpected / operator. N/A
    Base Yield/day[2] N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Saguaro cacti surprisingly have the highest wood yield per day out of all wood-yielding plants (except the singular Gauranlen tree) in all soils. But on the other hand looking at wood per work it's one of the worst wood-yielding plants, especially in fertile soil.

    Saguaro cacti are the only product-yielding plant that can grow in sand, but this only occurs naturally since it is not possible to create growing zones on sand. For farming purposes you must sow the cacti in the other supported ground types.

    Food production

    Unlike in real life, saguaro cacti don't yield any human-edible products in RimWorld.

    Economy

    The saguaro cactus' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

  • Ground Type Sand Gravel Soil Rich Soil Hydroponics
    Raw 0.81 0.81 0.81 0.81 -
    Refined 1.23 1.23 1.23 1.23 -
    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Gallery


    Berry bush

    Berry bush

    A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.

    Base Stats

    Type
    PlantWild
    Beauty
    0 (1)
    HP
    120
    Flammability
    100%
    Path Cost
    30 (30%)

    Building

    Cover Effectiveness
    20%

    Ingestion

    Nutrition
    0.5

    Plant Stats

    Time to grow
    6 days (11.08 days)
    Work to Harvest
    250 ticks (4.17 secs)
    Base Harvest Yield
    10 Berries
    Min Fertility
    50%
    Fertility Sensitivity
    50%
    Min light to grow
    50%

    Berry bushes are a wild plant that naturally occurs in . As with any other bush-type plant, berry bush's growth progress goes back to 30% when harvested, and they can't be grown by the player. A mature berry bush yields 10 berries.

    Growing

    Berry bushes are functionally similar to agave, with the minor differences being that berries don't produce a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the soil below gravel in terms of fertility is sand with a 6% rating.

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] Expression error: Unexpected / operator. Expression error: Unexpected / operator. Expression error: Unexpected / operator. N/A
    Base Yield/day[2] N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Gallery

    Version history

    • Version ? - Renamed from raspberry bush. Now takes longer to grow.

    Template:Nav plants