Difference between revisions of "Body Size"
(More still to do, but this was an easy addition. Most of the other effects should be trivial to add, it's just a case of double checking figures in-game.) |
(Added list of body sizes) |
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* Probably more | * Probably more | ||
* Body heat | * Body heat | ||
+ | |||
+ | == List of pawns and their body size == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| sortable c_01 text-center}} | ||
+ | ! Animal !! Body size | ||
+ | |- | ||
+ | {{#ask: [[Body Size::+]] | ||
+ | | ?Body Size | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | limit = 200 | ||
+ | | sort = From DLC, Name | ||
+ | }} | ||
+ | |} | ||
+ | </li></div> |
Revision as of 20:25, 17 November 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Stats 2) Children#Stats - not just what is there, but how it applies in the order of operations.. |
Body Size is a stat: How large the creature is. Its minimum allowed value is 0%. Its default value is 100%.
The main factors of body size are species and age. Younger pawns will be smaller until they reach adulthood. Adult humans have a size of 1.
Affected stats
- Ranged hit chance
Body size applies a multiplier to the shooter's accuracy equal to their body size from 0.5 to 2.0. The effect is proportional to the body size within that range, any target smaller or larger has the 0.5 or 2.0 effect applied respectively.
This means animals with body sizes less than 0.5 such as Hares are not harder to shoot than animals with 0.5 body size such as Tortoises. Similarly a 2.4 body size Horse is just as easy to hit as a 4.0 body size Elephant.
This effect ONLY applies to being shot by ranged attacks, and has no impact on receiving melee attacks.
Explained on their own pages. They're both multiplied directly by body size.
- Drug tolerance
- Toxic buildup from toxic bite, scratch, and bullet damage is inversly proportional to body size i.e. a body size of 2 takes twice as much build up severity as a bodysize of 1.
- Staggering from attacks with stopping power > body size
- Saturation capacity
- Weight
- Probably more
- Body heat