Difference between revisions of "Animals"
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==Health== | ==Health== | ||
+ | Animals have the same set-up as humans when it comes to health, minus the ability to operate on them. They feel pain, and have all of the different health stats that human pawns possess. | ||
==Life Stages== | ==Life Stages== |
Revision as of 14:05, 6 September 2015
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Wild animals occasionally spawn on the map according to the biome. These wild animals will wander and graze on vegetation. Animals are an important source of food by the meat they provide once hunted and butchered.
Growing food outdoors can sometimes attract animals inside your base perimeter.
Sometimes an animal may be driven mad by a psychic wave and attack any humans not behind closed doors. If injured by a colonist, certain species of animals will become maddened into a manhunter state and will relentlessly seek out humans to attack. Unless otherwise neutralized, a maddened animal will eventually return to a normal mood.
Taming
Any wild animal can be tamed by an animal handler with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.
Wild animals may be tamed using the Tame button. An animal marked in this way will be tamed by an animal handler. The chance to tame an animal depends on the animal's wildness and the handler's animal skill. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.
Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.
Naming
The game names certain animals when tamed. Other animals have a chance to be named when they nuzzle a colonist. Names are always generated by the game and cannot be changed by the player.
Breeding
Only tamed animals may breed.
Training
Tamed animals may be trained depending on their trainable intelligence. Access training
Obedience: (Training intelligence required: Simple) - An animal trained in obedience follows its master and will attack nearby aggressors. An animal's master is listed on the Training tab and on the Animals menu. The assigned master can be changed to another colonist with sufficient animal skill for that animal. Multiple animals may be assigned to a single master.
Release: (Training intelligence required: Intermediate) - Text here
Rescue: (Training intelligence required: Advanced) - Text here
Haul: (Training intelligence required: Advanced) - Text here
Needs
Animals require food and sleep and will fulfill their needs on their own.
Food: Animals will eat any available food according to their diet. Herbivorous animals of the colony can be left to eat grass on their own.
Rest: Animals will sleep as needed. Tamed animals will sleep in animal sleeping spots, animal sleeping boxes, or animal beds. A tamed animal will not sleep as long as its master is drafted.
Products
Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.
Milk
Wool
Eggs
Leather
Meat
Trade
Tamed animals may be sold to traders. Animals purchased from traders will be already tamed.
Health
Animals have the same set-up as humans when it comes to health, minus the ability to operate on them. They feel pain, and have all of the different health stats that human pawns possess.
Life Stages
Animals List
Animal | Type | Wildness | Diet | Hunger Rate | Move Speed | Damage Average[1] | Meat Yield | Leather Yield | Life Expectancy | Min. Handling Skill | Obedience | Release | Rescue | Haul | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[[{{{?Name}}}]] (Error: Page does not exist) | [[{{{?Name}}}|{{{?Name}}}]] | - | - | - | - | Expression error: Unexpected * operator.% | - | - | - | ||||||||||
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Animal Products
Animal | Milk Amount | Milking Interval | Daily Milk Average | Wool Amount | Shearing Interval | Daily Wool Average | Eggs Per Clutch Minimum | Eggs Per Clutch Maximum | Egg Laying Interval |
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Alpaca |
- ↑ Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.