Difference between revisions of "Lizardskin"
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− | {{ | + | {{Verified|1.2.2753}}{{Define|Leather |
| label = lizard skin | | label = lizard skin | ||
| image = Lizardskin | | image = Lizardskin | ||
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| max hit points base = 60 | | max hit points base = 60 | ||
| max hit points factor = 1.0 | | max hit points factor = 1.0 | ||
− | }}{{Info|'''Lizardskin''' is produced when a [[ | + | }}{{Info|'''Lizardskin''' is produced when a [[Skills#Cooking|cook]] butchers a reptile such as a [[cobra]], [[tortoise]], or [[iguana]] at a [[butcher table]].}} |
+ | ==Acquisition== | ||
+ | The following animals provide Lizardskin. | ||
+ | {{Leather List}} | ||
− | Lizardskin is a | + | ==Analysis== |
+ | Lizardskin is one of many [[textiles]] with protective stats almost identical to [[plainleather]]. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher [[Property:Beauty Factor|beauty factor]]. | ||
+ | |||
+ | As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its lower item durability means that clothing replacements will be more frequent compared to other common leathers as well. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to [[Devilstrand]], which is as insulative and significantly more protective, should be made a priority however. | ||
− | + | For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to lizardskin limits its long term utility however. | |
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+ | ==Version History== | ||
+ | Lizardskin is a new leather type added in update 0.19/1.0 that merged cobraskin, tortoise leather, and iguana skin from earlier versions. | ||
{{nav|materials|wide}} | {{nav|materials|wide}} |
Revision as of 01:43, 17 December 2020
Lizardskin
The tanned skin of a cold-blooded reptile. Lizardskin is reasonably tough, but does not insulate well at all.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.27
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.81
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1 ... further results
Lizardskin is produced when a cook butchers a reptile such as a cobra, tortoise, or iguana at a butcher table.
Acquisition
The following animals provide Lizardskin.
Analysis
Lizardskin is one of many textiles with protective stats almost identical to plainleather. In comparison, it provides negligbly higher blunt armor, worse insulation, 23% less item hitpoints and a slightly higher beauty factor.
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Its lower item durability means that clothing replacements will be more frequent compared to other common leathers as well. Thus its use as clothing is feasible in the early game but not ideal. Transitioning to Devilstrand, which is as insulative and significantly more protective, should be made a priority however.
For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and the commonness of wools compared to lizardskin limits its long term utility however.
Version History
Lizardskin is a new leather type added in update 0.19/1.0 that merged cobraskin, tortoise leather, and iguana skin from earlier versions.