Difference between revisions of "Hyperweave"
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| insulation - heat factor = 26 | | insulation - heat factor = 26 | ||
| market value base = 9 | | market value base = 9 | ||
− | | work to make factor = 1. | + | | work to make factor = 1.0 |
| max hit points base = 200 | | max hit points base = 200 | ||
| max hit points factor = 2.4 | | max hit points factor = 2.4 |
Revision as of 03:24, 31 January 2021
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Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Armor - Sharp
- ×2
- Flammability
- ×0.4
- Insulation - Cold
- ×26
- Insulation - Heat
- ×26
- Max Hit Points
- ×2.4 ... further results
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.
Along with thrumbofur and devilstrand, hyperweave can be used to make the most protective clothing in the game.