Difference between revisions of "Megaspider"
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|gestation = N/A | |gestation = N/A | ||
|lifespan = 6 | |lifespan = 6 | ||
− | |maturityage = 0.2 | + | |maturityage = 0.2 |
|armorblunt = 18 | |armorblunt = 18 | ||
|armorsharp = 27 | |armorsharp = 27 |
Revision as of 11:12, 24 January 2021
Megaspider
"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain."
Base Stats
- Type
- Animals – Insectoids
Armor
- Armor - Sharp
- 27%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 250% HP
- Body Size
- 1.2
- Mass - Baby
- 14.4 kg
- Mass - Juvenile
- 36 kg
- Mass - Adult
- 72 kg
- Carrying Capacity
- 90 kg
- Filth Rate
- 1
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 35%
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- Intermediate
- Wildness
- 95%
- Minimum Handling Skill
- 9
- Maturity Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 168 Insect meat
- Gestation Period
- N/A
Melee Combat
- Attack
- Head claw
13 dmg (Cut)
19 % AP
115 second cooldown - Average DPS
- 0.07
A giant, bio-engineered, subterranean invertebrate, megaspiders are the largest and most dangerous of the three insectoid types. They are hostile towards any nearby colonists, have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an ancient danger, during an infestation, or by deep drilling.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.