Difference between revisions of "Empire"
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* Grand, ancient starships acted as powerbases for noble families along side more traditional planetary holdings. Nobles and commoners alike would be born and raised on these ships. | * Grand, ancient starships acted as powerbases for noble families along side more traditional planetary holdings. Nobles and commoners alike would be born and raised on these ships. | ||
* Wars of succession, as well as smaller scale conflicts over inheritance, were not unheard of. Some families implemented contingencies to guard against this. | * Wars of succession, as well as smaller scale conflicts over inheritance, were not unheard of. Some families implemented contingencies to guard against this. | ||
+ | * They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat. | ||
=== Names=== | === Names=== |
Revision as of 14:59, 19 March 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The Empire is a faction added by the Royalty DLC, with a variety of unique mechanics.
They can have a randomized name with a Greek theme, though the description will contain "Empire".
You can choose to join the Empire promoting your pawns with Nobility ranks and being rewarded with things such as the powerful Psycasts, Monoswords, or Cataphract armor; Alternatively you can fight them and loot the same things.
Empire caravans, trade ships and settlements can only be traded with by a pawn that holds the title of knight/dame or higher. This pawn must be in any be the one to initiate the trade and must be present in any caravan parties.
Lore
"An ultratech refugee society from another planet, organized along feudal lines. They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful. They will refuse to trade with anyone who lacks the appropriate royal title." - In-game description
The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, that have fled from invaders. They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of Faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system.
Various facts about the Empire can be gleaned from Imperial Backstories, namely:
- The noble households are served by the common folk in a variety of roles from domestic to military, despite the technology available to the Empire before its fall.
- An Imperial Church exists, monotheistic organization with both Inquisitors in the church's anti-heresy school, and psychics in the church's psychic school. The church also provided Chaplains for the military, non-combatants that provided for the medical and spiritual needs of the soldiery.
- Grand, ancient starships acted as powerbases for noble families along side more traditional planetary holdings. Nobles and commoners alike would be born and raised on these ships.
- Wars of succession, as well as smaller scale conflicts over inheritance, were not unheard of. Some families implemented contingencies to guard against this.
- They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation. This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat.
Names
The name of the Empire varies from game to game, but follows one of several patterns:
- [Empire] of [ofThing]
- The [Empire] of [ofThing]
- The Exodus [Empire]
- The Refugee [Empire]
- The Broken [Empire]
- The Shattered [Empire]
- The Fallen [Empire]
- The [Color] [Empire]
Where [Empire], [ofThing] and [Color] are replaced by the following:
Part | Word | |||||||
---|---|---|---|---|---|---|---|---|
[Empire] | Empire | Commonwealth | Imperium | Dominion | Sovereignty | |||
[ofThing] | [Constructed Word] | the Sun | the Moon | the Universe | God | Perfection | Eternity | the Spirit |
Examples:
- The Imperium of the Sun
- The Green Commonwealth
- The Exodus Sovereignty
Pawns
Pawn Type | Image | Combat Power | Gear Health (%) | Avg. Gear Quality | Clothing Budget | Weapon Budget | Available Weapons | Age Range | Additional Info |
---|---|---|---|---|---|---|---|---|---|
Imperial Citizen | 30 | 100 | ? | 200-1000 | ? | Charge lance Charge rifle Persona monosword Persona plasmasword Persona zeushammer | Up to 65 | Never has Nudist trait. Will always be a noble between Freeholder and Knight. Will only rarely spawn with a weapon - additionally they will only ever spawn with a gun when also spawning with a military Backstory, and will only ever spawn with a persona weapon when spawning also as a Knight or Dame. | |
Imperial Trader | 40 | ? | ? | 1250-2500 | 1100-3500 | Autopistol Revolver | Up to 65 | Will always be a noble of at least Freeholder rank. Always spawns with either a Beret, Top hat (Males only) or Ladies hat (females only). May spawn with implants. | |
Laborer | 30 | 100 | ? | 200-1000 | ? | ? | Up to 50 | Is never incapable of Dumb Labor, Skilled Labor, Cleaning, Hauling, Mining and Firefighting. Never has Nudist trait. | |
Trooper | 60 | 70-230 | ? | 5000-8000 | 1100-2500 | Assault rifle Chain shotgun Heavy SMG Hellcat rifle LMG | Up to 55 | Always has a Flak jacket, Flak vest, Flak pants and implanted Death acidifier. Has a 25% chance to have a Gunlink. Can spawn with implants. Never has Brawler or Body Purist trait. Always has Shooting skill between 4 and 10. | |
Janissary | 100 | 70-230 | ? | 6000-9000 | 1550-2700 | Assault rifle Chain shotgun Charge lance Charge rifle Heavy SMG Hellcat rifle LMG Sniper rifle | Up to ? | Always has Black Recon armor, an implanted Death acidifier and either a Black Recon helmet (80% chance) or Gunlink (20% chance). Can spawn with implants. Never has Brawler or Body Purist trait. Always has Shooting skill between 6 and 10. | |
Champion | 100 | 70-230 | ? | 1100-2500 | 1250-2500 | Axe Gladius Mace Monosword Plasmasword Warhammer Zeushammer | Up to 40 | Always has Plate armor and a Shield belt. Can spawn with implants. Never has Body Purist trait. Always has a Melee skill between 8 and 13. | |
Cataphract | 150 | 70-230 | ? | 7000-10000 | 1250-2500 | Charge lance Charge rifle Minigun | Up to 40 | Always has a white Cataphract helmet, implanted Death acidifier and Armorskin gland, and either a white Cataphract armor (80% chance) or a Gunlink (20% chance). Has a small chance to be Yeoman, but if not, will always be a Freeholder. Never has Brawler or Body Purist traits. Always has a Shooting skill between 8 and 12. | |
Stellic Warden | 175 | 100 | Excellent | 7000-10000 | 3000-3500 | Persona monosword Persona plasmasword Persona zeushammer | Up to 40 | Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and clothes, Shield belt, and implanted Death acidifier, Stoneskin gland, and 2x Bionic eyes. Will always be a Knight (Males) or Dame (Females). Never has Body Purist, Wimp or Nudist traits. Always has a Melee skill between 11 and 16. Can never spawn with a Mindscrew | |
Stellic Defender | 175 | 100 | Excellent | 7000-10000 | 3000-3500 | Charge lance Charge rifle | Up to 40 | Always has a Black Prestige cataphract helmet, Red Prestige cataphract armor and clothes, and implanted Death acidifier, Stoneskin gland, and 2x Bionic eyes. Will always be a noble between Freeholder and Knight. Never has Body Purist, Brawler, Wimp or Nudist traits. Always has a Shooting skill between 11 and 16. Can never spawn with a Mindscrew | |
Bestower | 150 | ? | Excellent | 1000~1500 | 99999 | Eltex staff | Up to 50 | Always has a Red Hood, red Prestige robe and red clothes. Never has Body Purist or Nudist traits. Is never incapable of Violence. |
Royal Tribute Collector
If you are not enemies with the Empire, Royal Tribute Collectors will visit your base approximately twice a year. They accept gold and prisoners in exchange for Honor. The pawn who initiates the trade receives the Honor.
Gold's exchange rate (listed in the trade window) is .02 and is not affected by social skill. The Royal Favor earned rounds up when greater than .5, so players can take advantage of the rounding to maximize Royal Favor for gold:
Gold | Royal Favor |
---|---|
26 | 1 |
75 | 2 |
126 | 3 |
175 | 4 |
Exchanging 26 gold twice (52 total) will result in 2 Honor, saving 23 gold compared with trading 75 at once. The rounding may change in future bug fixes, as this gets around the intended exchange rate.
Prisoners generate 4 Honor - factors such as bionic body parts, etc, do not appear to affect the trade value. Prisoners do not need to be at full health in order to exchange, but they must be healthy enough to walk. You can see the Royal favor value listed under View Information for prisoners. You will receive the normal mood and social penalties from selling prisoners to slavers.
Version History
- Royalty Release - Added
- 1.2 - Empire soldiers now have more distinctive haircuts. Empire is no longer enemy with civil NPC factions. Warning added if players call Empire military aid when there are enemies on the map that the aid won't fight. All Empire pawns have at least the title of Freeholder. Bestowers and Bestowal Ceremony added to Titles mechanics.
- 1.2.2753 - Bestower is no longer required to have archotech eyes.