Difference between revisions of "Bison wool"

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{{Info|'''Bison wool''' is gathered by [[Menus#Handle|animal handlers]] from tamed [[Bison]].}}
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{{Info|'''Bison wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[bison]].}}
  
 
==Acquisition==
 
==Acquisition==
Bison wool is acquired by shearing tamed [[Bison ]] - each bison can be sheared every {{Q|Bison|Shearing Interval Days}} days for {{Q|Bison|Wool Amount}} wool, for an average of {{Q|Bison|Daily Wool Average}} per day.
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Bison wool is acquired by shearing tamed [[bison]] - each bison can be sheared every {{Q|Bison|Shearing Interval Days}} days for {{Q|Bison|Wool Amount}} wool, for an average of {{Q|Bison|Daily Wool Average}} per day.
  
It can also be purchased from traders.
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It can also be purchased from [[trade]]rs.
  
 
==Analysis==
 
==Analysis==
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Bison wool has the second worst protective stats of any [[textile]] in the game tied only other [[wools]], and besting [[cloth]] only by virtue of proving a significantly more heat armor, though still little in compared to textiles like [[Devilstrand]]. Like other wools however, where bison wool excels is in cold insulation, offering the 7th best cold insulation of any textile in the game. In comparison, its heat insulation is lacking at 19th of all textiles.
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Thus, it is almost entirely irrelevant as protective clothing. Additionally, its poor heat insulation make it unattractive in hot [[biomes]], except where bulk textiles of any sort are the primary requirement. Only its cold insulation provides utility in cold biomes, and in many of them other less insulative but more protective textiles will suffice. However, its ease of production and good insulation can make bison wool [[parka]]s or skin-layer apparel an easy way to provide winter clothing to a colony, and possibly sufficient to avoid sacrificing any other aspects of their outfit. Compared to other [[wools]], which largely fill the same niche bison wool is likely the worst but only marginally - with bison having the slowest Per Day production rate, while eating more than [[sheep]] and [[alpaca]]s. Bison wool also ties for the worst cold insulation of any of the wool types and while [[sheep wool]] has slightly worse heat insulation, neither textile should be used if heat insulation is required.
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For use in [[furniture]], it only has a somewhat improved [[Property:Beauty Factor|beauty factor]] over other common textiles, but its rapid redundancy as clothing, the ease of acquisition, and modest but not insignificant value makes it a solid choice for improving furniture [[beauty]] and providing bulk textiles for construction. If wool production is being acquired for this purpose however, the fast production rates of [[sheep wool|sheep]], [[alpaca wool|alpaca]] or [[megasloth wool]], or the lack of a tame maintenance requirement for sheep may be more advantageous if the option is available. Care should be taken as, like other wools in RimWorld, it is exceptionally flammable.
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==Trivia==
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Contrary to wool in real life, wool in [[RimWorld]] is more flammable than [[Cloth|cotton]], rather than less.
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{{Verified|1.2.3005}}
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{{nav|materials|wide}}
 
{{nav|materials|wide}}

Revision as of 04:47, 16 July 2021

Bison wool

Bisonwool.png

Thick and coarse wool of a bison. Quite warm.


Type
TextileFabric
Stack Limit
100

Base Stats

Deterioration Rate
3.4
Flammability
0.4
Market Value
2.7
Mass
0.028
Max Hit Points
90
... further results

Stat Modifiers

Armor - Blunt
×0
Armor - Heat
×1.1
Armor - Sharp
×0.36
Flammability
×1.7
Insulation - Cold
×26
Insulation - Heat
×12
Max Hit Points
×1
... further results

Bison wool is a type of fabric gathered by animal handlers by shearing tamed bison.

Acquisition

Bison wool is acquired by shearing tamed bison - each bison can be sheared every 15 days for 120 wool, for an average of 8 per day.

It can also be purchased from traders.

Analysis

Bison wool has the second worst protective stats of any textile in the game tied only other wools, and besting cloth only by virtue of proving a significantly more heat armor, though still little in compared to textiles like Devilstrand. Like other wools however, where bison wool excels is in cold insulation, offering the 7th best cold insulation of any textile in the game. In comparison, its heat insulation is lacking at 19th of all textiles.

Thus, it is almost entirely irrelevant as protective clothing. Additionally, its poor heat insulation make it unattractive in hot biomes, except where bulk textiles of any sort are the primary requirement. Only its cold insulation provides utility in cold biomes, and in many of them other less insulative but more protective textiles will suffice. However, its ease of production and good insulation can make bison wool parkas or skin-layer apparel an easy way to provide winter clothing to a colony, and possibly sufficient to avoid sacrificing any other aspects of their outfit. Compared to other wools, which largely fill the same niche bison wool is likely the worst but only marginally - with bison having the slowest Per Day production rate, while eating more than sheep and alpacas. Bison wool also ties for the worst cold insulation of any of the wool types and while sheep wool has slightly worse heat insulation, neither textile should be used if heat insulation is required.

For use in furniture, it only has a somewhat improved beauty factor over other common textiles, but its rapid redundancy as clothing, the ease of acquisition, and modest but not insignificant value makes it a solid choice for improving furniture beauty and providing bulk textiles for construction. If wool production is being acquired for this purpose however, the fast production rates of sheep, alpaca or megasloth wool, or the lack of a tame maintenance requirement for sheep may be more advantageous if the option is available. Care should be taken as, like other wools in RimWorld, it is exceptionally flammable.

Trivia

Contrary to wool in real life, wool in RimWorld is more flammable than cotton, rather than less.