Difference between revisions of "Rat"
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Line 10: | Line 10: | ||
|movespeed = 4.0 | |movespeed = 4.0 | ||
|attack1dmg = 3.6 | |attack1dmg = 3.6 | ||
− | |attack1type = | + | |attack1type = Scratch |
|attack1part = front left paw | |attack1part = front left paw | ||
|attack1cool = 1.5 | |attack1cool = 1.5 | ||
|attack2dmg = 3.6 | |attack2dmg = 3.6 | ||
− | |attack2type = | + | |attack2type = Scratch |
|attack2part = front right paw | |attack2part = front right paw | ||
|attack2cool = 1.5 | |attack2cool = 1.5 | ||
|attack3dmg = 6 | |attack3dmg = 6 | ||
− | |attack3type = | + | |attack3type = Bite |
|attack3part = teeth | |attack3part = teeth | ||
|attack3cool = 2 | |attack3cool = 2 | ||
|attack3chancefactor = 0.7 | |attack3chancefactor = 0.7 | ||
|attack4dmg = 2 | |attack4dmg = 2 | ||
− | |attack4type = | + | |attack4type = Blunt |
|attack4part = heard | |attack4part = heard | ||
|attack4cool = 2 | |attack4cool = 2 |
Revision as of 03:27, 2 October 2021
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Rat
A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere.
Base Stats
Pawn Stats
- Move Speed
- 4.0 c/s
- Health Scale
- 29% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Meat Yield
- 31 rat meat
- Leather Yield
- 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-3 (1.614 avg)
Melee Combat
The rat is a small ground mammal which scavenges for most of its food.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health