Difference between revisions of "Plainleather"

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(Removed Market Value Factor)
(Switched from Define to Infobox main)
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{{Define|Leather
+
{{Infobox main|leathery|
| image = Plainleather
+
| name = Plainleather
 +
| image = Plainleather.png|Plainleather
 +
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 2.1
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
 +
| armor - sharp factor = 0.81
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 16
 +
| insulation - heat factor = 16
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (162,106,57)
 
| color = (162,106,57)
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| default color = (162,106,57)
 
| default color = (162,106,57)
 
| default color two = (162,106,57)
 
| default color two = (162,106,57)
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability base = 1.0
 
| flammability factor = 1.0
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = Plainleather
 
| label = Plainleather
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| mass = 0.03
 
| armor - sharp factor = 0.81
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| beauty base = -4
 
| beauty factor = 1
 
| insulation - cold factor = 16
 
| insulation - heat factor = 16
 
| market value base = 2.1
 
| max hit points base = 60
 
| max hit points factor = 1.3
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
| page verified for version = 1.2.2753
 
 
}}
 
}}
 
{{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}}
 
{{Info|'''Plainleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of medium-sized [[animals]] at a [[butcher table]].}}
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{{nav|materials|wide}}
 
{{nav|materials|wide}}
[[Category:Material]]
+
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Revision as of 21:39, 14 March 2022

Plainleather

Plainleather

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

Base Stats

Type
TextileLeather
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
leathery
Market Value
2.1 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+16 °C (28.8 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(162,106,57)


Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.

Acquisition

The following animals provide plainleather.

  • Animal Leather Yield
    Bison 96
    Boomalope 80
    Caribou 40
    Cow 96
    Deer 48
    Donkey 56
    Elk 84
    Gazelle 31
    Goat 33
    Horse 96
    Ibex 40
    Sheep 33
    Yak 84
    Toxalope Content added by the Biotech DLC 56
  • Analysis

    Plainleather is one of a group of leathers with almost identical protective stats. As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme biomes - more insulative, textiles should be made a priority.

    For use in furniture, it has a mediocre beauty factor and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.

    Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like dusters and armchairs even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.

    Version History

    Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.