Difference between revisions of "Dog leather"

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(Removed Market Value Factor)
(Switched from Define to Infobox main)
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{{Define|Leather
+
{{Infobox main|leathery|
| image = Dogleather
+
| name = Dogleather
 +
| image = Dogleather.png|Dogleather
 +
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 2
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| armor - sharp factor = 0.81
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 14
 +
| insulation - heat factor = 16
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (209,168,39)
 
| color = (209,168,39)
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| default color = (209,168,39)
 
| default color = (209,168,39)
 
| default color two = (200,200,200)
 
| default color two = (200,200,200)
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability base = 1.0
 
| flammability factor = 1.0
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = dogleather
 
| label = dogleather
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| mass = 0.03
 
| armor - sharp factor = 0.81
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| beauty base = -4
 
| beauty factor = 1
 
| insulation - cold factor = 14
 
| insulation - heat factor = 16
 
| market value base = 2.0
 
| max hit points base = 60
 
| max hit points factor = 1.3
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
| page verified for version = 1.2.2753
 
 
}}
 
}}
 
{{Info|'''Dog leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dog]] such as [[husky|huskies]], [[labrador retriever|labrador retrievers]], and [[yorkshire terrier|yorkshire terriers]], at a [[butcher table]].}}
 
{{Info|'''Dog leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dog]] such as [[husky|huskies]], [[labrador retriever|labrador retrievers]], and [[yorkshire terrier|yorkshire terriers]], at a [[butcher table]].}}

Revision as of 13:47, 14 March 2022

Dogleather

Dogleather

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

Base Stats

Type
TextileLeather
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
leathery
Market Value
Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+14 °C (25.2 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(209,168,39)


Dog leather is a type of leather produced when a cook butchers a dog such as huskies, labrador retrievers, and yorkshire terriers, at a butcher table.

Acquisition

The following animals provide dog leather.

  • Animal Leather Yield
    Husky 36
    Labrador retriever 33
    Yorkshire terrier 20
  • Analysis

    Dog leather is one of many textiles with stats almost identical to plainleather, only diverging in having worse heat insulation and market value.

    As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Additionally it has a very low beauty factor making it irrelelvant for anything else. It does have slightly higher HP when used as furniture than other textiles and has little use otherwise, making it good for sandbags and the like. Besides these limited applications, it should only be used when there is no better alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or Armchairs whose beauty is rarely significantly affects a room's quality.