Difference between revisions of "Pig"
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A cousin of the [[wild boar]], the pig is a higher-yield version of its wild relative. Pigs can be butchered for more meat ({{P|Meat Yield}} vs {{Q|Wild boar|Meat Yield}}, produce more leather ({{P|Leather Yield}} vs {{Q|Wild boar|Leather Yield}}), and carry a higher market value - they can also be sold to most animal buyers, who usually won't buy wild boars. Wild boars have a considerably higher [[wildness]] rating and are more difficult to tame. Neither pig nor wild boar tameness decays. Pigs can be trained and handled by anyone; wild boars require skill 3 handlers. | A cousin of the [[wild boar]], the pig is a higher-yield version of its wild relative. Pigs can be butchered for more meat ({{P|Meat Yield}} vs {{Q|Wild boar|Meat Yield}}, produce more leather ({{P|Leather Yield}} vs {{Q|Wild boar|Leather Yield}}), and carry a higher market value - they can also be sold to most animal buyers, who usually won't buy wild boars. Wild boars have a considerably higher [[wildness]] rating and are more difficult to tame. Neither pig nor wild boar tameness decays. Pigs can be trained and handled by anyone; wild boars require skill 3 handlers. | ||
− | However, pigs have a higher hunger rate than the wild boar ({{P|Real Hunger Rate}} vs {{Q|Wild boar|Real Hunger Rate}}), making them require more food. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most [[biome]]s, while pigs must be acquired through [[trading]] or an animals wander in event. | + | However, pigs have a higher hunger rate than the wild boar ({{P|Real Hunger Rate}} vs {{Q|Wild boar|Real Hunger Rate}}), making them require more food or grass. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most [[biome]]s, while pigs must be acquired through [[trading]] or an animals wander in event. |
− | Pigs are | + | Pigs are not as strong at attacking as wild boars. Pigs also have a relatively high minimum comfortable temperature of -5C, whereas the wild boar can resist down to -23C. |
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==Training== | ==Training== |
Revision as of 18:52, 5 October 2022
Pig
Pigs were one of the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.9 c/s
- Health Scale
- 70% HP
- Body Size
- 1.7
- Mass - Baby
- 20.4 kg
- Mass - Juvenile
- 51 kg
- Mass - Adult
- 102 kg
- Carrying Capacity
- 128 kg
- Filth Rate
- 16
- Hunger Rate
- 0.8 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 3 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -5 °C – 40 °C (23 °F – 104 °F)
Production
- Meat Yield
- 238 pork
- Leather Yield
- 68 pigskin
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.318 avg)
Melee Combat
- Attack 1
- Teeth
7.3 dmg (Bite)
11 % AP
2 second cooldown
0.7 chance factor - Attack 2
- Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.06
- tradeTags
- AnimalFarm, AnimalCommon
Pigs, called sows if female, are a domesticated animal, obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live plants and so should be kept away from the growing zones.
Analysis
When slaughtered, a pig yields 48 meat and 20 Pigskin as a piglet; 119 meat and 36 Pigskin as a juvenile; or 238 meat and 68 Pigskin as an adult. Best slaughtered as adults, the nutrition efficiency of a population of pigs varies between 0.692 to 0.865 depending on how many more sows there are than male pigs.
The pig's niche is as the most nutritionally efficient omnivore that does not require taming upkeep. By locking them into a corpse freezer full of dead raiders, this permits the conversion of long pork into pork pork. The competitors for this category are, in order of nutrition efficiency, wild boars, yorkshire terriers, cats, labrador retrievers, and huskies
Comparison with the wild boar
A cousin of the wild boar, the pig is a higher-yield version of its wild relative. Pigs can be butchered for more meat (238 vs 119, produce more leather (68 vs 36), and carry a higher market value - they can also be sold to most animal buyers, who usually won't buy wild boars. Wild boars have a considerably higher wildness rating and are more difficult to tame. Neither pig nor wild boar tameness decays. Pigs can be trained and handled by anyone; wild boars require skill 3 handlers.
However, pigs have a higher hunger rate than the wild boar (0.8 vs 0.48), making them require more food or grass. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most biomes, while pigs must be acquired through trading or an animals wander in event.
Pigs are not as strong at attacking as wild boars. Pigs also have a relatively high minimum comfortable temperature of -5C, whereas the wild boar can resist down to -23C.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added
- 1.3.3066 - Trainability changed from advanced to none, pigs now are predominantly a pen animal.