Difference between revisions of "Cat"
m |
(Adding baby name and links to type to intro) |
||
Line 52: | Line 52: | ||
| attack4chancefactor = 0.2 | | attack4chancefactor = 0.2 | ||
}} | }} | ||
− | + | '''Cats''', called '''kittens''' as babies, are small [[carnivore|carnivorous]] [[animals]]. Unsurprisingly, you can't get them to do anything. On the upside, they don't eat much, and cheer up your colonists with their [[nuzzle]]s. | |
− | ==Analysis== | + | == Analysis == |
− | Cats often start [[bond]]ed with your colonists as a random pet at the start of the game. | + | Cats often start [[bond]]ed with your colonists as a random pet at the start of the game. Cats are one of the few animals that can [[nuzzle]] colonists, giving a {{+|4}} ''Nuzzled'' moodlet to colonists. |
− | + | Other than their nuzzles, these cats are more of a nuisance than anything. If you don't have meat, they can feed off [[meal]]s (vegetarian or not), [[corpse]]s, and are also able to hunt small game like [[rat]]s and [[squirrel]]s. | |
== Training == | == Training == |
Revision as of 11:49, 18 March 2023
Cat
One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.4 c/s
- Health Scale
- 42% HP
- Body Size
- 0.32
- Mass - Baby
- 3.84 kg
- Mass - Juvenile
- 9.6 kg
- Mass - Adult
- 19.2 kg
- Carrying Capacity
- 24 kg
- Filth Rate
- 1
- Hunger Rate
- 0.24 Nutrition/Day
- Diet
- carnivorous and ovivorous
- Life Expectancy
- 10 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Nuzzle Interval
- 12 hours
- Mate Interval
- 12 hours
- Maturity Age
- 0.4 years (24 days)
- Juvenile Age
- 0.15 years (9 days)
- Comfortable Temp Range
- -25 °C – 40 °C (-13 °F – 104 °F)
Production
- Meat Yield
- 45 cat meat
- Leather Yield
- 20 lightleather
- Gestation Period
- 10 days
- Offspring Per Birth
- 1-3 (1.937 avg)
Melee Combat
- Attack 1
- Front left paw
6 dmg (Scratch)
9 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
6 dmg (Scratch)
9 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
7 dmg (Bite)
10 % AP
2 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.02
- tradeTags
- AnimalPet, AnimalCommon
Cats, called kittens as babies, are small carnivorous animals. Unsurprisingly, you can't get them to do anything. On the upside, they don't eat much, and cheer up your colonists with their nuzzles.
Analysis
Cats often start bonded with your colonists as a random pet at the start of the game. Cats are one of the few animals that can nuzzle colonists, giving a +4 Nuzzled moodlet to colonists.
Other than their nuzzles, these cats are more of a nuisance than anything. If you don't have meat, they can feed off meals (vegetarian or not), corpses, and are also able to hunt small game like rats and squirrels.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.