Difference between revisions of "Fibercorn"

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== Light ==
 
== Light ==
 
+
Most plants typically require at least 51% [[Environment#Light|light]] to grow, Fibercorn oddly only requires 30%, similar to decorative plants. Most artificial light sources only provide 50% light.
Most plants typically require at least 51% [[Environment#Light|light]] to grow.
 
 
 
Decorative Plants typically require at least 30% [[Environment#Light|light]] to grow. Fibercorn oddly falls into this light requirement.  
 
 
 
Most artificial light sources only provide 50% light.
 
  
 
== Analysis ==
 
== Analysis ==

Revision as of 11:07, 26 March 2023

Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
30%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC as a way to harvest wood if your ideology disapproves of trees being cut down or if harvesting proper trees is infeasible.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Light

    Most plants typically require at least 51% light to grow, Fibercorn oddly only requires 30%, similar to decorative plants. Most artificial light sources only provide 50% light.

    Analysis

    Fibercorn is an labor inefficient source of wood compared to most trees, coming 10th of 15 in terms of wood per work, including the mostly decorative bonsai tree. How poorly it performs depends partially on the biome in question, and consequently the other trees available for sowing. For example, fibercorn offers only 42% the wood per work when compared to teak trees, but 123% when compared to the saguaro cactus, the only tree option in extreme deserts.

    In terms of space efficiency, it is similarly lackluster. Fibercorn's low wood-per-plant yield is partially made up for by being able to be planted side-by-side unlike regular trees, which must have a one tile gap between each tree, but this only brings it up to 10th of 15 in terms of space efficiency.

    Despite these weaknesses, fibercorn has a number of benefits over trees that can make it exceptionally useful in certain situations. It requires no skill or research to plant, and it matures quickly. It can be grown indoors, and unlike most plants can grow under the light of a torch or standing lamp - this similarly means that a field of fibercorn can grow year-round, while a grove of trees will stop growing during particularly hot or cold seasons. On maps with little soil it can be grown in hydroponics basins, although it gains almost none of the fertility bonus. It can be planted in one-row strips when necessary, allowing far more flexibility in field shape. Finally, for certain ideoligions, fibercorn provides a reliable source of wood that doesn't incur mood penalties.

    Food production

    Unlike actual corn, fibercorn does not yield any human-edible products. The plant itself provides no nutrition for animals, either.

    Economy

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.

    Gallery

    Version history


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.