Difference between revisions of "Heavy SMG"

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Added in Alpha 9. Similar to the PDW, but hits much harder.
 
Added in Alpha 9. Similar to the PDW, but hits much harder.
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==Gameplay Overview==
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The Heavy SMG is a moderately powerful weapon; with damage twofold of that of the [[PDW|Machine Pistol]], and could almost be considered a side-step of the [[Pump Shotgun]]. In terms of overall profile; it could be viewed as a poor man's [[R4 Charge Rifle|Charge Rifle]] - with similar overall cooldown periods, slightly less damage, less accuracy, less range, and relative ease to obtain. Heavy SMGs will generally be encountered mid-game - as pirates and outlanders transition from Machine Pistols and other low-tier weapons to Assault Rifles, and even Charge Rifles in the former's case.<br>
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Despite this difference however, the Heavy SMG is still not a weapon to be underestimated, as one wrong shot on an unarmoured colonist can still handily destroy their brain, or render lesser-armoured colonists as vegetables (unless they develop Trauma Savantism). It can also only take a couple of quick bursts to severely hinder somebody, or even kill them.
  
 
==Trivia==
 
==Trivia==

Revision as of 17:37, 23 November 2016

Heavy SMG

Heavy SMG

"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Burst
Damage
10 dmg
Warm-Up
80 ticks (1.33 secs)
Cooldown
78 ticks (1.3 secs)
Range
20 tile(s)
Accuracy
89% - 64% - 37% - 22%
Velocity
50 (m/s)
Burst Count
4 (per burst)
Burst Ticks
11 ticks (0.18 secs)
(327.27 RPM)
DPS
12.57


Added in Alpha 9. Similar to the PDW, but hits much harder.

Gameplay Overview

The Heavy SMG is a moderately powerful weapon; with damage twofold of that of the Machine Pistol, and could almost be considered a side-step of the Pump Shotgun. In terms of overall profile; it could be viewed as a poor man's Charge Rifle - with similar overall cooldown periods, slightly less damage, less accuracy, less range, and relative ease to obtain. Heavy SMGs will generally be encountered mid-game - as pirates and outlanders transition from Machine Pistols and other low-tier weapons to Assault Rifles, and even Charge Rifles in the former's case.

Despite this difference however, the Heavy SMG is still not a weapon to be underestimated, as one wrong shot on an unarmoured colonist can still handily destroy their brain, or render lesser-armoured colonists as vegetables (unless they develop Trauma Savantism). It can also only take a couple of quick bursts to severely hinder somebody, or even kill them.

Trivia

The Heavy SMG seems to take it's appearance after that of the TEC-DC9 Semi-Automatic Pistol in real life, albeit Full Auto in RimWorld. The Intratec TEC-9, TEC-DC9, or AB-10 is a blowback-operated semi-automatic pistol, chambered in 9×19mm Parabellum. It was designed by Intratec, an American offshoot of Interdynamic AB. The TEC-9 was made of inexpensive molded polymers and a mixture of stamped and milled steel parts. The simple design of the gun made it easy to repair and modify.