Difference between revisions of "Wild plants"
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<div class="pull-left">{{:Pincushion cactus}}<div class="pull-left">{{:Bush}}<div class="pull-left">{{:Agave}}</div></div></div> | <div class="pull-left">{{:Pincushion cactus}}<div class="pull-left">{{:Bush}}<div class="pull-left">{{:Agave}}</div></div></div> | ||
<div class="pull-left">{{:Saguaro cactus}}<div class="pull-left">{{:Raspberry bush}}<div class="pull-left">{{:Poverty grass (seed)}}<div class="pull-left">{{:Poverty grass}}</div></div></div></div> | <div class="pull-left">{{:Saguaro cactus}}<div class="pull-left">{{:Raspberry bush}}<div class="pull-left">{{:Poverty grass (seed)}}<div class="pull-left">{{:Poverty grass}}</div></div></div></div> | ||
− | <noinclude>{{nav plants}} | + | <noinclude> |
− | [[Category:Plants]]</noinclude> | + | {{TNT|nav plants}} |
+ | [[Category:Plants]] | ||
+ | </noinclude> |
Revision as of 20:33, 27 December 2013
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Pincushion cactus
A short cactus. It is so named because it resembles a pincushion.
Base Stats
Ingestion
- Nutrition
- 0.25
Plant Stats
- Time to grow
- 2.5 days (4.62 days)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 5%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
The pincushion cactus grows in arid shrubland and desert biomes. It does not drop anything, and can be removed using the Cut Plants order.
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Bush
A short shrub. Does not typically talk.
Base Stats
Building
- Cover Effectiveness
- 20%
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 3 days (5.54 days)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 50%
- Min light to grow
- 50%
Bushes are a type of wild plant found in . Bushes provide 20% cover bonus, and may[Verify?] slow movement more than the default 87% of soil, similar to brambles.
Tame and domestic animals will feed on bushes and other plants (both wild and crops) when they are hungry. Colonies can use pens to keep them in or out of an area.
As cover, it should be cleared from any area an invader might use. This can be done manually, by using the "Cut plants" command, and then maintained by building roofs or floors over that area.
There isn't much more we can say about the bush; it's just a bush.
Gallery
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Agave
A large-leafed desert plant with edible flowers and stalks.
Base Stats
Building
- Cover Effectiveness
- 20%
Ingestion
- Nutrition
- 0.2
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Harvest
- 300 ticks (5 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 50%
- Min light to grow
- 50%
Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.
Growing
Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for Agave to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | N/A |
Base Yield/day[2] | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Agave plants are functionally almost identical to berry bushes, with the minor differences being that agave fruit produces a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the only soil below 50% fertility is sand, which has a fertility of 6%.
Food production
Just like berry bushes, agave plants in rich soil are theoretically the best means of food production in the game, usurping even the almighty rice plant in hydroponics when it comes to yield per day. However, you can't control where agave plants go; you can with rice. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 15 | 13 | 11 | - |
Lavish[1] | 9 | 8 | 7 | - |
Paste | 6 | 5 | 4 | - |
Fine[2] | 5 | 4 | 4 | - |
Economy
The agave plant's raw product is agave fruit, which has a market value of 1.5 silver. The refined product with the largest profit margin is a fine meal, having a 37.14% profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 1.67 | 1.96 | 2.36 | - |
Refined[1] | 5.34 | 6.29 | 7.54 | - |
- ↑ Assuming a vegetarian ingredient bottleneck. Your mileage may vary.
Gallery
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Saguaro cactus
A large cactus native to arid Earth environments. Though it is not a tree, it yields a small amount of fibrous material that can be used like wood.
Base Stats
Building
- Minifiable
- False
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Blocks Wind
- True
Ingestion
- Nutrition
- 2
Plant Stats
- Time to grow
- 5 days (9.23 days)
- Lifespan
- 200 days
- Work to Sow
- 4,000 ticks (1.11 mins)
- Work to Harvest
- 300 ticks (5 secs)
- Min Skill
- 6 Plants
- Min Fertility
- 5%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
- sowTags
- Ground
Saguaro cacti, are a tree-like plant. The description says "it is not a tree", and Tree connection Meme doesn’t penalize cutting them, but they still produce wood. They naturally occur in . Saguaro cacti require Plants skill level to sow. A mature saguaro cactus yields [[]] (Error: Page does not exist) [[]].
Growing
Saguaro cacti have a base growing time of 5 days, need a minimum soil fertility of 5%, and have a fertility sensitivity rating of 0%. The following table details how long it takes for saguaro cacti to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | N/A |
Base Yield/day[2] | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Saguaro cacti surprisingly have the highest wood yield per day out of all wood-yielding plants (except the singular Gauranlen tree) in all soils. But on the other hand looking at wood per work it's one of the worst wood-yielding plants, especially in fertile soil.
Saguaro cacti are the only product-yielding plant that can grow in sand, but this only occurs naturally since it is not possible to create growing zones on sand. For farming purposes you must sow the cacti in the other supported ground types.
Food production
Unlike in real life, saguaro cacti don't yield any human-edible products in RimWorld.
Economy
The saguaro cactus' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
Ground Type | Sand | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|---|
Raw | 0.81 | 0.81 | 0.81 | 0.81 | - |
Refined | 1.23 | 1.23 | 1.23 | 1.23 | - |
Gallery
This article is suggested to be rewritten. Reason: Verification and updating needed. You can help the RimWorld Wiki by improving it. |
Berry bush
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.
Base Stats
Building
- Cover Effectiveness
- 20%
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Harvest
- 250 ticks (4.17 secs)
- Min Fertility
- 50%
- Fertility Sensitivity
- 50%
- Min light to grow
- 50%
Berry bushes are a wild plant that naturally occurs in . As with any other bush-type plant, berry bush's growth progress goes back to 30% when harvested, and they can't be grown by the player. A mature berry bush yields 10 berries.
Growing
Berry bushes are functionally similar to agave, with the minor differences being that berries don't produce a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the soil below gravel in terms of fertility is sand with a 6% rating.
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | Expression error: Unexpected / operator. | N/A |
Base Yield/day[2] | N/A |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Gallery
Version history
- Version ? - Renamed from raspberry bush. Now takes longer to grow.