Difference between revisions of "Sniper rifle"

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(Undo revision 60254 by PigeonGuru (talk))
Tag: Undo
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|class = Modern
 
|class = Modern
 
|damage = 25
 
|damage = 25
|range = 45
+
|armorPenetration = 38
 +
|range = 44.9
 
|accuracyTouch = 50
 
|accuracyTouch = 50
 
|accuracyShort = 70
 
|accuracyShort = 70
Line 15: Line 16:
 
|mode = Single-Shot
 
|mode = Single-Shot
 
|warmup = 210
 
|warmup = 210
|cooldown = 140
+
|cooldown = 138
 
|velocity = 100
 
|velocity = 100
 
|burst = 1
 
|burst = 1
|sell = {{icon|silver|480}}
+
|sell = {{icon|silver|530}}
 
|buy = {{icon|steel|60}} + {{icon|component|8}}
 
|buy = {{icon|steel|60}} + {{icon|component|8}}
 
|DPS = DPS
 
|DPS = DPS
 
|mass base = 4
 
|mass base = 4
 +
|stoppingPower = 1.5
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|'''The sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a very high amount of damage per shot; a long time between shots; very long range and slightly higher accuracy.}}
+
{{info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and slightly higher overall accuracy.}}
  
 
===Combat Performance===
 
===Combat Performance===
It takes 2 successful hits to a human torso to kill. The sniper rifle can also instantly destroy digits and eyeballs, and will always cause lethal brain damage regardless of the victim's headgear and what [[quality]] it is. One single sniper shot can severely weaken limbs, with a second finishing it for good.
+
The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
  
  
On paper, it has one of the lowest DPS of all ranged weapons in-game.
+
Like the [[pila]] and [[charge lance]], the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.
  
  
Since the sniper rifle has very poor close-quarters accuracy, is single-shot in nature and has a long time between shots, the sniper rifle is a skill-heavy weapon. A healthy level 11 [[Traits#Shooting_Accuracy|traitless]] shooter, level 7 [[Traits#Shooting_Accuracy|careful]] shooter or level 13 [[Traits#Shooting_Accuracy|trigger-happy]] can somewhat efficiently use the sniper rifle up to 32 cells. However, a level 17 traitless shooter, level 14 careful shooter or level 18 trigger-happy is advisable to efficiently use the sniper rifle up to its maximum range of 45 cells.
+
However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the [[incendiary launcher]]; it's only on par with higher-tier neolithic ranged weapons like the [[greatbow]]. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.
  
  
On average, the sniper rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
+
Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.
  
====Melee Combat====
+
 
A sniper rifle has a weapon bulk of 200%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
+
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~22.8 seconds average) to incapacitate that human from pain shock.
 +
 
 +
 
 +
On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
 +
 
 +
 
 +
Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.
  
  
All possible melee attacks with a sniper rifle:
+
====Melee Combat====
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
Line 51: Line 59:
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!9.69
+
!9
!1.869s
+
!2.00s
 
!-
 
!-
!5.181
+
!4.50
!4.767
 
 
|- newline
 
|- newline
 
|Stock
 
|Stock
|Smash
+
|Blunt
 
|Blunt
 
|Blunt
 
|9
 
|9
|1.8s
+
|2.00s
|31%
+
|50.00%
|5
+
|4.50
|4.6
 
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|10
+
|Blunt
|1.9s
+
|9
|34.5%
+
|2.00s
|5.263
+
|25.00%
|4.842
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|10
+
|9
|1.9s
+
|2.00s
|34.5%
+
|25.00%
|5.263
+
|4.50
|4.842
 
 
|}
 
|}
 +
  
 
===Obtaining===
 
===Obtaining===
Assault rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
Assault rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
 
'''Pirates:'''
 
* Pirate - 12.8% chance (normal quality on average, 40-150% health)
 
 
 
'''Outlanders:'''
 
* Town Guard - 3.8% chance (poor quality on average, 20-200% health)
 
 
 
'''Mercenaries:'''
 
* Mercenary Gunner - 13.3% chance (normal quality on average, 70-230% health)
 
* Mercenary Sniper - 100% chance (normal quality on average, 70-230% health)
 
 
 
'''Spacers:'''
 
* Space Soldier - 8.2% chance (good quality on average, 100% health)
 
 
 
 
 
Sniper rifles can also be crafted at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; from 60 [[steel]], 8 [[component]]s and {{Ticks|55000}} of work.
 
  
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Mercenary Sniper || 99.89% || Normal || 70-320%
 +
|}
  
===Conclusion & Comparison===
 
The sniper rifle is an excellent weapon for dealing with [[raider|siege]] attacks as it can reliably pick people off from a distance, so long as (as aforementioned) the shooter is also up to the task. Not only can your pawns attack enemies preemptively and potentially kill several before they get close enough to fight back, but you can also target their artillery shells and mortars in their camp; causing them to explode, damaging or killing anyone nearby, and potentially starting a wildfire. In the latter case, the fire alone can wipe out the whole camp if the raiders don't move and the weather is clear - although sieging raiders will generally attempt to extinguish fires within their camp.
 
  
 +
Sniper rifles can also be crafted at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; from 60 [[steel]], 8 [[component]]s and {{Ticks|45000}} of work. A crafting skill of at least 7 is required.
  
Compared to its 'little cousin', the [[bolt-action rifle]], the sniper rifle is a bit of a wildcard: you're trading speed and accuracy for significantly increased range and damage, but all changes overall favour the sniper rifle. It may be a better idea to stick with a combination of bolt-action rifles and [[assault rifle]]s for close-mid range combat in the early-mid game though until you get enough people in your colony that are competent at violence, as the sniper rifle is somewhat of a niche weapon.
 
  
 
== Graphs ==
 
== Graphs ==

Revision as of 13:05, 18 October 2018

Sniper rifle

Sniper rifle

"An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
4 kg

Ranged Combat

Mode
Single-Shot
Damage
25 dmg
Armor penetration
38%
Warm-Up
210 ticks (3.5 secs)
Cooldown
138 ticks (2.3 secs)
Range
44.9 tile(s)
Accuracy
50% - 70% - 86% - 88%
Velocity
100 (m/s)
Burst Count
1 (per burst)
DPS
4.31
Stopping power
1.5

The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and slightly higher overall accuracy.

Combat Performance

The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids.


Like the pila and charge lance, the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.


However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the incendiary launcher; it's only on par with higher-tier neolithic ranged weapons like the greatbow. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.


Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.


Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~22.8 seconds average) to incapacitate that human from pain shock.


On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.


Compared to the bolt-action rifle, the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.


Melee Combat

Tool Attack Damage Type Power Cooldown Likelihood Base DPS
Overall - - 9 2.00s - 4.50
Stock Blunt Blunt 9 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 2.00s 25.00% 4.50
Barrel Poke Blunt 9 2.00s 25.00% 4.50


Obtaining

Assault rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Mercenary Sniper 99.89% Normal 70-320%


Sniper rifles can also be crafted at a machining table once the precision rifling research has been completed; from 60 steel, 8 components and 45,000 ticks (12.5 mins) of work. A crafting skill of at least 7 is required.


Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Sniper rifle's accuracy with various shooters without any trait. Sniper rifle's DPS with various shooters without any trait.

Sniper rifle's accuracy with various shooters with careful shooter. Sniper rifle's DPS with various shooters with careful shooter.

Sniper rifle's accuracy with various shooters with trigger-happy. Sniper rifle's DPS with various shooters with trigger-happy.

Version history

In 1.0 it received a great reduction in damage dealt, but fires slightly faster.