Difference between revisions of "Sniper rifle"
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== Version history == | == Version history == | ||
− | In | + | In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed. |
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |
Revision as of 12:26, 27 October 2018
Sniper rifle
"An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 4 kg
Ranged Combat
The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and slightly higher overall accuracy.
Overview
The sniper rifle has the longest range out of all ranged weapons in the game, along with excellent long-distance accuracy as well as a high per-shot damage. Stopping power is also high enough not only to stagger humans, but also slightly larger targets such as cougars and all insectoids.
Like the pila and charge lance, the sniper rifle has somewhat of a reputation of maiming or even outright killing its victims.
However, the sniper rifle has a very slow rate of fire, resulting in it having the lowest sustained damage output out of all firearms except the incendiary launcher; it's only on par with higher-tier neolithic ranged weapons like the greatbow. Its accuracy at shorter distances (especially close) is also weak, making the sniper rifle one of the most skill-heavy weapons in the game - even the average shooter will struggle to use the sniper rifle effectively within its optimal accuracy range. Sniper rifles are also somewhat difficult to acquire unless you get raided by a group that solely consists of mercenary snipers.
Given its characteristics, the sniper rifle is undoubtedly very well suited as a medium-to-long distance support weapon, or for field combat (e.g. harassing siege camps) due to its unparalleled range and good stopping power. This weapon's also arguably the best choice for hunting due to its range and per-shot damage, with the only other hunting weapon rivalling it being the charge lance.
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~22.8 seconds average) to incapacitate that human from pain shock.
On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point.
Compared to the bolt-action rifle, the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy.
Melee Combat
Tool | Attack | Damage Type | Power | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|
Overall | - | - | 9 | 2.00s | - | 4.50 |
Stock | Blunt | Blunt | 9 | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 2.00s | 25.00% | 4.50 |
Obtaining
Assault rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Mercenary Sniper | 99.89% | Normal | 70-320% |
Sniper rifles can also be crafted at a machining table once the precision rifling research has been completed; from 60 steel, 8 components and 45,000 ticks (12.5 mins) of work. A crafting skill of at least 7 is required.
Graphs
The below graphs assume an unmodified shooter using a Normal quality weapon.
Version history
In Beta 19 it received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.