Difference between revisions of "Boomalope"

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|is exotic species = true
 
|is exotic species = true
 
|handleskill = 4
 
|handleskill = 4
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|gestation = 28
 
|lifespan = 15
 
|lifespan = 15
 
|offspring = 1
 
|offspring = 1

Revision as of 01:02, 25 April 2020


Boomalope

Boomalope

"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."

Base Stats

Type
AnimalsWild
Market Value
350 Silver

Pawn Stats

Move Speed
2.15 c/s
Health Scale
65% HP
Body Size
1.5
Mass - Baby
18 kg
Mass - Juvenile
45 kg
Mass - Adult
90 kg
Carrying Capacity
113 kg
Filth Rate
1
Hunger Rate
2.08 Nutrition/Day
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
60%
Minimum Handling Skill
5
"+" can not be assigned to a declared number type with value 0.5.
Maturity Age
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Production

Leather Yield
60 Plainleather plainleather
Gestation Period
28 days
Offspring Per Birth
1

Melee Combat

Attack 1
Head
7 dmg (Blunt)
10 % AP
120 second cooldown
Attack 2
Left hoof
9 dmg (Blunt)
13 % AP
120 second cooldown
Attack 3
Right hoof
9 dmg (Blunt)
13 % AP
120 second cooldown
Average DPS
0.04

Boomalopes are herbivores with a high hunger rate. They produce chemfuel and explode when dying.

Obtaining

Boomalopes can be found in Arid Shrubland, Desert, Temperate Forest and Tropical Rainforest. They can either be tamed by a Handler or self-tame in a random event.

Boomalopes can be bought and sold in other faction bases and from bulk goods traders. Boomalopes purchased from traders will be already tamed.

Production

Tamed boomalopes (including males) can be milked to produce chemfuel, at a rate of 12 every 2 days.

Training

Boomalopes can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Tactics

While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate animal sleeping spots in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue. Boomalopes spawn in areas with long and year-round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions.

Version history

In Beta 18 it gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. This was reduced in Beta 19 to its current value.