Difference between revisions of "Plainleather"
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==Analysis== | ==Analysis== | ||
− | Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is | + | Plainleather is one of a group of [[leathers]] with almost identical protective stats. As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme [[biomes]] - more insulative, textiles should be made a priority. |
For use in [[furniture]], it has a mediocre [[Property:Beauty Factor|beauty factor]] and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture. | For use in [[furniture]], it has a mediocre [[Property:Beauty Factor|beauty factor]] and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture. | ||
− | Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a | + | Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like [[duster]]s and [[armchair]]s even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production [[quests]] or armchairs whose [[beauty]] rarely significantly affects a [[Room stats|room's quality.]] |
==Version History== | ==Version History== |
Revision as of 02:08, 22 January 2021
Plainleather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.81
- Flammability
- ×1
- Insulation - Cold
- ×16
- Insulation - Heat
- ×16
- Max Hit Points
- ×1.3 ... further results
Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.
Acquisition
The following animals provide plainleather.
Animal | Leather Yield |
---|---|
Bison | 96 |
Boomalope | 80 |
Caribou | 40 |
Cow | 96 |
Deer | 48 |
Donkey | 56 |
Elk | 84 |
Gazelle | 31 |
Goat | 33 |
Horse | 96 |
Ibex | 40 |
Sheep | 33 |
Yak | 84 |
Toxalope | 56 |
Analysis
Plainleather is one of a group of leathers with almost identical protective stats. As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme biomes - more insulative, textiles should be made a priority.
For use in furniture, it has a mediocre beauty factor and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.
Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like dusters and armchairs even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.
Version History
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.