Difference between revisions of "Megaspider"
Line 10: | Line 10: | ||
|hungerrate = 0.35 | |hungerrate = 0.35 | ||
|movespeed = 3.6 | |movespeed = 3.6 | ||
− | |attack1dmg = | + | |attack1dmg = 12 |
|attack1type = cut | |attack1type = cut | ||
|attack1part = head claw | |attack1part = head claw | ||
− | |attack1cool = | + | |attack1cool = 156 |
− | | | + | |attack1dmg = 7 |
+ | |attack1type = blunt | ||
+ | |attack1part = head | ||
+ | |attack1cool = 120 | ||
|manhuntertame = 0.20 | |manhuntertame = 0.20 | ||
|diet = omnivorous | |diet = omnivorous | ||
Line 32: | Line 35: | ||
|max comfortable temperature = 60 | |max comfortable temperature = 60 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
+ | '''Megaspiders''' are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three [[insectoid]] types. They are hostile towards any nearby [[colonists]], have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an [[ancient danger]], during an [[Events#Infestation|infestation]], or by [[Deep drill|deep drilling]]. | ||
− | + | Like all insectoids, they have 0 [[Toxic Sensitivity]], rendering them immune to [[toxic buildup]] from any source. | |
==Training== | ==Training== |
Revision as of 10:08, 2 February 2021
Megaspider
"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain."
Base Stats
- Type
- Animals – Insectoids
Armor
- Armor - Sharp
- 27%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 250% HP
- Body Size
- 1.2
- Mass - Baby
- 14.4 kg
- Mass - Juvenile
- 36 kg
- Mass - Adult
- 72 kg
- Carrying Capacity
- 90 kg
- Filth Rate
- 1
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 6 years
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- Intermediate
- Wildness
- 95%
- Minimum Handling Skill
- 9
- Maturity Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 168 Insect meat
- Gestation Period
- N/A
Melee Combat
- Attack
- Head
7 dmg (Blunt)
10 % AP
120 second cooldown - Average DPS
- 0.04
Megaspiders are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three insectoid types. They are hostile towards any nearby colonists, have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an ancient danger, during an infestation, or by deep drilling.
Like all insectoids, they have 0 Toxic Sensitivity, rendering them immune to toxic buildup from any source.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.