Difference between revisions of "Turkey"
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− | The '''turkey''' is a large bird that lays eggs. Male turkeys can be distinguished by a red head and neck, blue body, and a large fanned tail while females are largely brown with a downwards | + | The '''turkey''' is a large bird that lays eggs. Male turkeys can be distinguished by a red head and neck, blue body, and a large fanned tail while females are largely brown with a downwards angled tail. |
==Taming== | ==Taming== |
Revision as of 04:33, 15 March 2021
Turkey
"A short, fat, flightless bird known for its hilarious 'gobbling' call. It has been long domesticated, but also lives in the wild."
Base Stats
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 60% HP
- Body Size
- 0.6
- Mass - Baby
- 7.2 kg
- Mass - Juvenile
- 18 kg
- Mass - Adult
- 36 kg
- Carrying Capacity
- 45 kg
- Filth Rate
- 1
- Hunger Rate
- 0.8 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 9 years
- Manhunter Chance
- 1.25%
- Manhunter Chance (Taming)
- 0.5%
- Trainable Intelligence
- None
- Wildness
- 45%
- Minimum Handling Skill
- 3
- Maturity Age
- 0.45 years (27 days)
- Comfortable Temp Range
- -8 °C – 40 °C (17.6 °F – 104 °F)
Production
- Meat Yield
- 84 turkey meat
- Leather Yield
- 24 birdskin
- Eggs Per Clutch
- 1 to 3
- Egg Laying Interval
- 11 days
- Can Lay Unfertilized Eggs
- false
- Gestation Period
- 11 days
Melee Combat
The turkey is a large bird that lays eggs. Male turkeys can be distinguished by a red head and neck, blue body, and a large fanned tail while females are largely brown with a downwards angled tail.
Taming
Turkeys can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Production
Turkeys lay a clutch of 1-3 turkey eggs every 11 days. Contrary to real life, Rimworld turkeys cannot lay unfertilized eggs.
Attacks
Turkeys have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs).
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.