Difference between revisions of "Cow"
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{{infobox main|animal| | {{infobox main|animal| | ||
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|name = Cow | |name = Cow | ||
|image = Cow.png | |image = Cow.png | ||
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|min comfortable temperature = -10 | |min comfortable temperature = -10 | ||
|max comfortable temperature = 40 | |max comfortable temperature = 40 | ||
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|roam interval = 2 | |roam interval = 2 | ||
|filth rate = 16 | |filth rate = 16 |
Revision as of 02:26, 28 August 2021
Cow
"A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."
Base Stats
Pawn Stats
- Move Speed
- 3.20 c/s
- Health Scale
- 150% HP
- Body Size
- 2.4
- Mass - Baby
- 28.8 kg
- Mass - Juvenile
- 72 kg
- Mass - Adult
- 144 kg
- Carrying Capacity
- 180 kg
- Filth Rate
- 16
- Hunger Rate
- 1.38 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 22 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Maturity Age
- 0.333 years (20 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Meat Yield
- 336 beef
- Leather Yield
- 96 plainleather
- Milk Amount
- 14 == Licensing ==
- Milking Interval
- 1 days
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
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Melee Combat
The cow is a large herbivore best known for its milk and tasty meat. Males of the species are referred to as Bulls and can be distinguished by their horns and lack of udders, while females are referred to as Cows and have the opposite features. Babies of either gender are referred to as Calves and have the features of adults of their gender.
Taming
Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received through the animal self-taming event. A cow can be milked for up to 18 units of milk per day (depending on your pawns animals skill).
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Feeding and Nutrition Efficiency
A cow requires 1.36 nutrition per day to survive, while producing 0.90 nutrition of milk per day (depending on your pawn's animals skill) which can be cooked into 1.62 nutrition worth of simple or fine meals. So not only can cows efficiently convert vegetable nutrition into animal product nutrition when fed vegetarian Simple Meals, they can actually break the second law of thermodynamics by providing more calories than is required to feed them. Nutrition efficiency is lost by raising calves and keeping a bull for breeding, and gained by slaughtering dead cows and unnecessary calves.
Note that kibble requires meat or animal products to make and is significantly less nutritionally efficient than simple meals (125% v 180% of ingredients), though it requires less than half the work per nutrition to cook. Nutrition can be traded in for labour further by feeding your cows raw haygrass (115% nutrition/tile of corn) or corn (122% nutrition/work of haygrass).
Health
Version history
- 0.12.906 - Added