Difference between revisions of "Cobra"
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|attack1cool = 100 | |attack1cool = 100 | ||
|attack1stun = 20 | |attack1stun = 20 | ||
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|leathername = lizardskin | |leathername = lizardskin | ||
− | |leatheryield = | + | |leatheryield = 18 |
|eggsmin = 1 | |eggsmin = 1 | ||
|eggsmax = 3 | |eggsmax = 3 |
Revision as of 11:47, 5 September 2021
Cobra
"A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim."
Base Stats
Pawn Stats
- Move Speed
- 3.5 c/s
- Health Scale
- 50% HP
- Body Size
- 0.25
- Mass - Baby
- 3 kg
- Mass - Juvenile
- 7.5 kg
- Mass - Adult
- 15 kg
- Carrying Capacity
- 19 kg
- Filth Rate
- 1
- Hunger Rate
- 0.11 Nutrition/Day
- Diet
- carnivorous and ovivorous
- Life Expectancy
- 20 years
- Manhunter Chance
- 10%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- 0.5 years (30 days)
- Comfortable Temp Range
- -0 °C – 60 °C (32 °F – 140 °F)
Production
- Meat Yield
- 36 cobraflesh
- Leather Yield
- 18 lizardskin
- Eggs Per Clutch
- 1 to 3
- Egg Laying Interval
- 20 days
- Can Lay Unfertilized Eggs
- false
- Gestation Period
- 20 days
- Offspring Per Birth
- 1-3
Melee Combat
- Attack
- Mouth
10 dmg (Toxic bite)
15 % AP
100 second cooldown
Stun for 400 ticks (6.67 secs) on first strike - Average DPS
- 3.72
Cobras are predatory and ovivorous snakes found only in tropical rainforest. Their bite causes toxic buildup. They eat smaller animals, and sometimes people if they don't find a smaller prey in time.
Cobras have a tendency to inadvertently destroy entire ecosystems when hungry. Predators hunt when hungry, but the cobra's bite inflicts toxic buildup which causes the prey's corpse to rot. This prevents the cobra from being able to eat the corpse, which leaves them hungry, so they go hunting again and the cycle repeats. Eventually they leave a string of rotting animals corpses and still end up malnourished.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.