Difference between revisions of "Squirrel"
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Revision as of 15:33, 5 September 2021
Squirrel
"One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."
Base Stats
Pawn Stats
- Move Speed
- 5.10 c/s
- Health Scale
- 25% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 2%
- Manhunter Chance (Taming)
- 1.3%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- 0.26 years (15.6 days)
- Comfortable Temp Range
- -35 °C – 40 °C (-31 °F – 104 °F)
Production
- Meat Yield
- 31 squirrel meat
- Leather Yield
- 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.444 avg)
Melee Combat
Squirrels are one of the smallest and generally most harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.
With very low health and a low melee damage, one might think this critter to be harmless but due to its very fast attack rate your colonists may suffer many bleeding wounds very quickly. Their small size makes them hard to shoot and a large group of squirrels turned manhunter can be especially dangerous.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Body part | Health |
---|---|
Head | |
Neck | 8 |
Body | 10 |
Legs (left, right, rear, front) |
8 |
Version history
- 0.12.906 - Sprite changed