Difference between revisions of "Capybara"
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|attack1type = scratch | |attack1type = scratch | ||
|attack1part = front left paw | |attack1part = front left paw | ||
− | |attack1cool = | + | |attack1cool = 2 |
|attack2dmg = 8.4 | |attack2dmg = 8.4 | ||
|attack2type = scratch | |attack2type = scratch | ||
|attack2part = front right paw | |attack2part = front right paw | ||
− | |attack2cool = | + | |attack2cool = 2 |
|attack3dmg = 8.5 | |attack3dmg = 8.5 | ||
|attack3type = bite | |attack3type = bite | ||
|attack3part = teeth | |attack3part = teeth | ||
− | |attack3cool = | + | |attack3cool = 2 |
|attack4dmg = 4 | |attack4dmg = 4 | ||
|attack4type = blunt | |attack4type = blunt | ||
|attack4part = head | |attack4part = head | ||
− | |attack4cool = | + | |attack4cool = 2 |
|leathername = lightleather | |leathername = lightleather | ||
|leatheryield = 33 | |leatheryield = 33 |
Revision as of 03:56, 17 September 2021
Capybara
The largest natural rodent, the capybara is well-adapted for steaming jungle environments.
Base Stats
Pawn Stats
- Move Speed
- 3.9 c/s
- Health Scale
- 70% HP
- Body Size
- .75
- Mass - Baby
- 9 kg
- Mass - Juvenile
- 22.5 kg
- Mass - Adult
- 45 kg
- Carrying Capacity
- 56 kg
- Filth Rate
- 8
- Hunger Rate
- 0.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -10 °C – 50 °C (14 °F – 122 °F)
Production
- Leather Yield
- 33 lightleather
- Gestation Period
- 5.66 days
- Offspring Per Birth
- 1-2 (1.25 avg)
Melee Combat
Capybaras are difficult to tame herbivores.
Obtaining
Capybaras can be found in Tropical Rainforest only. They can either be tamed by a handler or self-tame in a random event.
Capybaras can be bought and sold in other faction bases and from exotic goods traders. Capybaras purchased from traders will be already tamed.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added