Difference between revisions of "Woodmaker"
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| attack2type = scratch | | attack2type = scratch | ||
| attack2part = front paw | | attack2part = front paw | ||
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| manhunter = .25 | | manhunter = .25 | ||
| manhuntertame = 0 | | manhuntertame = 0 |
Revision as of 04:17, 17 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Woodmaker
A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.
Base Stats
Pawn Stats
- Move Speed
- 3.00 c/s
- Health Scale
- 80% HP
- Body Size
- 0.67
- Mass - Baby
- 8.04 kg
- Mass - Juvenile
- 20.1 kg
- Mass - Adult
- 40.2 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Hunger Rate
- 0 Nutrition/Day
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 25%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
Production
- Meat Yield
- 94 immature dryad meat
Melee Combat
Woodmakers are a caste of Dryads, a type of animal added by the Ideology DLC.
Generates wood x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between 20,500 ticks (5.69 mins) and 9,000 ticks (2.5 mins) for 64 wood. In comparison, for the same yield:
- Fibercorn requires 15,040 ticks (4.18 mins)
- Timbershroom requires 12,288 ticks (3.41 mins)
- Cypress tree requires 6,186.67 ticks (1.72 mins)
Note however, that the Plant Work Speed significantly affects the amount of work required, and high skill or the use of a field hand drastically improve these numbers.
Version history
- Ideology DLC Release - Added.
- 1.3.3101 - output every 2 days increased from 25 wood to 32 wood.