Difference between revisions of "Horse"
(added analysis) |
m |
||
Line 63: | Line 63: | ||
An adult mare consumes {{P|Real Hunger Rate}} nutrition per day. If her offspring are slaughtered immediately, a mare will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. If the offspring are allowed to grow to adulthood before they are slaughtered, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}. When considering a population of equal numbers of stallions and mares, these nutrition efficiencies fall to {{#expr:{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{#expr:{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter. | An adult mare consumes {{P|Real Hunger Rate}} nutrition per day. If her offspring are slaughtered immediately, a mare will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. If the offspring are allowed to grow to adulthood before they are slaughtered, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in a nutrition efficiency of {{#expr:{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}. When considering a population of equal numbers of stallions and mares, these nutrition efficiencies fall to {{#expr:{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{#expr:{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter. | ||
− | Taken as a whole, horses are perhaps the best animal to raise for meat: when slaughtered as adults, they provide even more nutrition than [[ | + | Taken as a whole, horses are perhaps the best animal to raise for meat: when slaughtered as adults, they provide even more nutrition than [[cow]]s, and thanks to their large meat yield and longer gestation time than animals such as [[chicken]]s, they are a very low work-intensive animal to rear. Maintaining a population of horses for meat is also be useful for caravans, where they are probably the best pack animal. Their biggest competitors for the niche of a low work, high nutrition efficiency animal would be [[gazelle]]s and [[jbex]]s. |
== Training == | == Training == |
Revision as of 21:06, 26 September 2021
Horse
"A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times."
Base Stats
Pawn Stats
- Move Speed
- 5.8 c/s
- Health Scale
- 175% HP
- Body Size
- 2.4
- Mass - Baby
- 28.8 kg
- Mass - Juvenile
- 72 kg
- Mass - Adult
- 144 kg
- Pack Capacity
- 84 kg
- Carrying Capacity
- 180 kg
- Riding Speed
- 1.6
- Filth Rate
- 16
- Hunger Rate
- 0.68 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 30 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 35%
- Minimum Handling Skill
- 2
- Roam Interval
- 2 days
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -35 °C – 45 °C (-31 °F – 113 °F)
Production
- Leather Yield
- 96 plainleather
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
Horses, called Mares if female and Stallions if male, are tameable herbivores with a fast movement speed. A Horse will increase the carrying capacity of any caravan it's part of by 84 kg. The horse is also the fastest rideable pack animal, applying a 1.6 speed factor to their rider.
Obtaining
Horses can be found in Arid Shrubland, Temperate Forest, Boreal Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event. Horses can also come in a variety of different colours : White,Gray,Black,Brown,Light Brown. Horses can be bought and sold in other faction bases and from bulk goods traders. Horses purchased from traders will be already tamed.
Analysis
When slaughtered, a horse yields 67 meat and 25 leather as a foal; 168 meat and 48 as a juvenile; or 336 meat and 96 leather as an adult.
An adult mare consumes 0.68 nutrition per day. If her offspring are slaughtered immediately, a mare will produce 0.5 nutrition of meat per day, giving a nutrition efficiency of 0.74. If the offspring are allowed to grow to adulthood before they are slaughtered, they will consume an additional 1 nutrition per day, but will instead yield 2.52 nutrition per day as they are slaughtered, resulting in a nutrition efficiency of 1.506. When considering a population of equal numbers of stallions and mares, these nutrition efficiencies fall to 0.37 for baby slaughter and 1.071 for adult slaughter.
Taken as a whole, horses are perhaps the best animal to raise for meat: when slaughtered as adults, they provide even more nutrition than cows, and thanks to their large meat yield and longer gestation time than animals such as chickens, they are a very low work-intensive animal to rear. Maintaining a population of horses for meat is also be useful for caravans, where they are probably the best pack animal. Their biggest competitors for the niche of a low work, high nutrition efficiency animal would be gazelles and jbexs.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version History
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
- 1.3.3066 - Trainability changed from advanced to none, Horses are now ridable and increase caravan speed.