Bluefur
Bluefur
The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.
Base Stats
-
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
- Stuff Categories
- leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1.3
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.3
- Flammability
- ×1
- Armor - Sharp
- ×0.81
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +20 °C (36 °F)
- Insulation - Heat
- +16 °C (28.8 °F)
- Color
- (152,170,174)
Bluefur is a type of leather produced when a cook butchers a muffalo at a butcher table.
Acquisition
The following animals provide Bluefur.
Animal | Leather Yield |
---|---|
Muffalo | 96 |
Analysis
Bluefur is one of many textiles with stats almost identical to plainleather, only diverging in having better cold insulation and slightly higher market value and beauty factor.
As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even then there are many other options that are just as good or better. While its cold insulation is moderately good, there are several textiles that provide both better protection and equivalent or better insulation, including wolf and bearskin, heavy fur, devilstrand and, of course, thrumbofur. Thus, like its use in protection, bluefur will be superseded in this role after the early game.
For use in furniture, it only has a slightly improved beauty factor than other common textiles, but its rapid redundancy as clothing makes it a decent choice for improving furniture beauty. Its inferiority to wools in this regard and their commonness compared to bluefur limits its long term utility however.
Version history
- 0.19/1.0 - Renamed from muffalo leather to bluefur.